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Issues list

Physically Based Atmosphere
#76 opened Jul 23, 2023 by Gabbell
Actual Render Graph
#75 opened Jul 9, 2023 by Gabbell
GBuffer
#72 opened Jun 7, 2023 by Gabbell
Texture Cache Feature Hooray new stuff! RenderInterface Affects the core engine
#70 opened Jun 6, 2023 by Gabbell
Splines Feature Hooray new stuff! Physics Big brain stuff Rasterization It's full of triangles
#68 opened Feb 5, 2022 by Gabbell
L-Systems Feature Hooray new stuff!
#66 opened Feb 5, 2022 by Gabbell
Logger Feature Hooray new stuff! I/O Affects the inputs and outputs of the engine
#65 opened Feb 5, 2022 by Gabbell
Templated Pool Feature Hooray new stuff!
#64 opened Feb 5, 2022 by Gabbell
Timeline Semaphores Feature Hooray new stuff! RenderInterface Affects the core engine Vulkan A true love-hate relationship
#63 opened Feb 5, 2022 by Gabbell
Improve Entity Batching (Per Material, etc.) ECS Pure delicious data Rasterization It's full of triangles Refactor I am inevitable
#62 opened Feb 5, 2022 by Gabbell
Improve Vulkan Descriptor Set Reusage Refactor I am inevitable RenderInterface Affects the core engine Vulkan A true love-hate relationship
#61 opened Feb 5, 2022 by Gabbell
ECS Task Graph ECS Pure delicious data Feature Hooray new stuff! RenderInterface Affects the core engine Vulkan A true love-hate relationship
#58 opened Jun 4, 2021 by Gabbell
Async Transfers / Improve data read Feature Hooray new stuff! I/O Affects the inputs and outputs of the engine RenderInterface Affects the core engine Resources Assets and stuff Vulkan A true love-hate relationship
#54 opened Jun 11, 2020 by Gabbell
Screen Space Ambient Occlusion (SSAO) Feature Hooray new stuff! Lighting Let it be lit Rasterization It's full of triangles
#52 opened Jun 9, 2020 by Gabbell
ECS Compute Integration Compute Gotta go fest ECS Pure delicious data Feature Hooray new stuff!
#47 opened May 14, 2020 by Gabbell
Subsurface Scattering (SSS) Feature Hooray new stuff! Rasterization It's full of triangles
#46 opened May 12, 2020 by Gabbell
Image Based Lighting (IBL) / Environment Map Feature Hooray new stuff! Lighting Let it be lit Rasterization It's full of triangles
#45 opened Apr 9, 2020 by Gabbell
Mipmap Generation Feature Hooray new stuff! RenderInterface Affects the core engine Vulkan A true love-hate relationship
#44 opened Mar 31, 2020 by Gabbell
Tag Components ECS Pure delicious data Feature Hooray new stuff!
#33 opened Jan 15, 2020 by Gabbell
PBR Feature Hooray new stuff! Lighting Let it be lit Rasterization It's full of triangles
#27 opened Nov 25, 2019 by Gabbell
Blinn-Phong Feature Hooray new stuff! Lighting Let it be lit Rasterization It's full of triangles
#26 opened Nov 25, 2019 by Gabbell
Shrink GraphicsTypes.h Refactor I am inevitable RenderInterface Affects the core engine
#17 opened Nov 10, 2019 by Gabbell
Implement VkPipelineCache Feature Hooray new stuff! I/O Affects the inputs and outputs of the engine RenderInterface Affects the core engine Vulkan A true love-hate relationship
#15 opened Nov 5, 2019 by Gabbell
Logger
#9 opened Sep 21, 2019 by Gabbell
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