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Main menu : Add options for flushing Arnold render caches #1987

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merged 2 commits into from Mar 3, 2017

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johnhaddon
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This necessitated the addition of InteractiveArnoldRender::flushCaches() to do the actual work while taking care of restarting any running renders to reflect the changes. This is needed because the InteractiveArnoldRender node within the shader swatch viewer is not accessible via the script, so the CacheMenu code could not discover all nodes to perform the restarts itself.

This necessitated the addition of `InteractiveArnoldRender::flushCaches()` to do the actual work while taking care of restarting any running renders to reflect the changes. This is needed because the InteractiveArnoldRender node within the shader swatch viewer is not accessible via the script, so the CacheMenu code could not discover all nodes to perform the restarts itself.
@andrewkaufman
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I don't know what's going on with Travis, but I can't get to the tests to see what failed... it just keeps telling me "There was an error while loading data."

@johnhaddon
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I think it's this (from their status page )...

We are investigating issues related to the S3 outage in AWS. Currently build logs older than a few hours will fail to load.

@andrewkaufman andrewkaufman merged commit 38e4c37 into GafferHQ:master Mar 3, 2017
@johnhaddon johnhaddon deleted the arnoldCacheMenu branch March 3, 2017 09:49
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2 participants