DeleteObject node and Viewer look-through visibility fix #2694
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As discussed on the developer list, the Viewer hides the current look-through camera, so that it's visualisation isn't drawn over the scene, conflicting with the resolution gate that we're drawing separately. Until now, we hid the camera by using a StandardAttributes node to turn its visibility off. But this had the unwanted side effect of also hiding anything parented underneath the camera. This PR introduces a new DeleteObject node, and uses that to hide the camera while leaving the children intact.