Z-Factor Item Randomizer
This is a Christmas present for Leodox and Foosda. Thank you for what you do!
Level design modified to prevent softlocks and assist newer players Save often!
All 110 Items are included No Hellruns and no Suitless Maridia (Varia does not spawn in Norfair and Gravity does not spawn in Maridia) Better distribution on Energy Tanks Infinite Bomb Jump is not required (more frequent early space jump spawns) All items are revealed to assist casual players
All 110 Items are included Hellruns and Suitless Maridia are possible (Suits can spawn anywhere possible) IBJ and a few other advanced techniques are required All items are hidden as in vanilla Z-Factor Hi Jump Boots may or may not spawn in Maridia A player may not leave Suitless Maridia unless Hi Jump Boots is obtained
An Item Randomizer program for the Super Metroid Romhack called Hyper Metroid.
It's a fork from Dessy's original Super Metroid Randomizer program, that can be found here: https://github.com/Dessyreqt/smrandomizer
HUGE THANKS TO DESSY, YOU ARE AWESOME
Other Super Metroid Randomizer Links:
Z-Factor Item Randomizer Changelog
Gameplay is the same as the Original Super Metroid
Public. Casual and Speedrunner difficulties added Changed the level design of Z-Factor. Preventing early softlocks due to item randomization and increasing item variety. Changed BT's grey door Elevator Chozo room modified to prevent softlocks Old Mother Brain room modified to prevent a softlock Room after BT removed bomb blocks to increase item variety and prevent softlocks "Red Bluff" room added crumble blocks to prevent a softlock Red Tower 2x2 blocks do not respawn to assist newer players Custom Chozo Boss grey door removed to prevent softlocks to assist newer players Crocomire Power Bombs include an alternate escape route to increase item variety Super Secret Room has been nerfed Power Bomb blocks at "Lake Tank" location have been removed to prevent softlocks and increase item variety Spore Spawn entrance added alternate escape to prevent softlocks and increase item variety Norfair "5 Red Pirates Room" removed grey door to prevent a softlock Fixed a crouch stuck in "Norfair Lobby" Added a weakness to "Spikesuit Chozo" Added slopes near Dachoras Pipes to prevent a softlock Added minor visual hint to "Wife" item Added alternate escape path near Wave Beam to prevent a softlock "ilovesupersblock" in WS does not respawn to prevent softlocks Removed WS gravity jump puzzle to prevent a softlock Modified a quicksand room to prevent a stuck and probably more