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Merge pull request #105 from linycken013127/feature/game-event
Feat: Refine the SSE information and logic, as well as the games and player databases.
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5 changes: 5 additions & 0 deletions
5
Backend/database/migrations/000006_create_game_progresses_table.down.sql
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BEGIN; | ||
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DROP TABLE IF EXISTS game_progresses; | ||
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COMMIT; |
19 changes: 19 additions & 0 deletions
19
Backend/database/migrations/000006_create_game_progresses_table.up.sql
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BEGIN; | ||
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CREATE TABLE game_progresses | ||
( | ||
id INT AUTO_INCREMENT PRIMARY KEY, | ||
player_id INT NOT NULL, | ||
game_id INT NOT NULL, | ||
card_id INT NOT NULL, | ||
action VARCHAR(255) NOT NULL, | ||
target_player_id INT, | ||
created_at DATETIME NOT NULL, | ||
updated_at DATETIME NOT NULL, | ||
deleted_at DATETIME, | ||
FOREIGN KEY (player_id) REFERENCES players (id), | ||
FOREIGN KEY (game_id) REFERENCES games (id), | ||
FOREIGN KEY (card_id) REFERENCES cards (id) | ||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci; | ||
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COMMIT; |
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package enums | ||
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const ( | ||
GameStart = "開始遊戲" | ||
ActionCardStage = "功能牌階段" | ||
TransmitIntelligenceStage = "情報牌階段" | ||
GameEnd = "結束遊戲" | ||
) |
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package enums | ||
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const ( | ||
PlayerStatusAlive = "生存" | ||
PlayerStatusDead = "死亡" | ||
) |
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