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[Vivisector] Figure out animation data in CMF format #2

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Ithamar opened this issue Jan 26, 2022 · 1 comment
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[Vivisector] Figure out animation data in CMF format #2

Ithamar opened this issue Jan 26, 2022 · 1 comment

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@Ithamar
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Ithamar commented Jan 26, 2022

Currently, animation support is limited to Primal Prey and Cityscape. Need to sort out how animations are stored in Vivisector, so we can import them too.

@Ithamar Ithamar changed the title Figure out Vivisector animation data in CMF format [Vivisector] Figure out animation data in CMF format Jan 26, 2022
@Ithamar
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Ithamar commented Apr 18, 2022

done, skeleton information reverse engineered, animations are stored separately in TRK files (Animator 7 format). See #13

@Ithamar Ithamar closed this as completed Apr 18, 2022
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