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TRK, the format used in Animator 7, is also used by Vivisector as the in-game animation format. Using the Animator source we have the format is easy to figure out, just need to write the code to apply them to a model.
Incidentally, this would be a very good first step in supporting skeletal animations in general (See #6 )
The text was updated successfully, but these errors were encountered:
TRK, the format used in Animator 7, is also used by Vivisector as the in-game animation format. Using the Animator source we have the format is easy to figure out, just need to write the code to apply them to a model.
Incidentally, this would be a very good first step in supporting skeletal animations in general (See #6 )
The text was updated successfully, but these errors were encountered: