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TRK animation support #13

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Ithamar opened this issue Apr 18, 2022 · 1 comment
Open

TRK animation support #13

Ithamar opened this issue Apr 18, 2022 · 1 comment
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@Ithamar
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Ithamar commented Apr 18, 2022

TRK, the format used in Animator 7, is also used by Vivisector as the in-game animation format. Using the Animator source we have the format is easy to figure out, just need to write the code to apply them to a model.

Incidentally, this would be a very good first step in supporting skeletal animations in general (See #6 )

@Ithamar Ithamar added this to In Progress in cmm Apr 18, 2022
@Ithamar Ithamar added this to the 2022Q2 milestone Apr 18, 2022
@Ithamar Ithamar added the enhancement New feature or request label Apr 18, 2022
@Ithamar Ithamar self-assigned this Apr 18, 2022
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Ithamar commented Apr 18, 2022

loading is implemented, and playback inside CMM works. Now on to converting them to regular ol' VLTs...

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