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Error Event

Martin Treacy-Schwartz edited this page Mar 16, 2017 · 2 revisions

Error Events

Used to track custom error events in the game. You can group the events by severity level and attach a message.

To add a custom error event call the following function:

GameAnalytics.AddErrorEvent(EGAErrorSeverity.Debug, "Something went bad in some of the smelly code!");

 

Field Type Description Example
severity enum Severity of error EGAErrorSeverity.Debug
EGAErrorSeverity.Info
EGAErrorSeverity.Warning
EGAErrorSeverity.Error
EGAErrorSeverity.Critical
message string Error message (can be null) "Error when entering level12"

 

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For more information on the error event go here.

 

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