Error Event
Martin Treacy-Schwartz edited this page Mar 16, 2017
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Used to track custom error events in the game. You can group the events by severity level and attach a message.
To add a custom error event call the following function:
GameAnalytics.AddErrorEvent(EGAErrorSeverity.Debug, "Something went bad in some of the smelly code!");
Field | Type | Description | Example |
---|---|---|---|
severity | enum | Severity of error | EGAErrorSeverity.Debug EGAErrorSeverity.Info EGAErrorSeverity.Warning EGAErrorSeverity.Error EGAErrorSeverity.Critical |
message | string | Error message (can be null) | "Error when entering level12" |
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For more information on the error event go here.