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GA-SDK-GAMEMAKER

GameAnalytics GameMaker SDK for Gamaker Studio v1.4+ and v2

Documentation can be found here.

If you have any issues or feedback regarding the SDK, please contact our friendly support team here.

Supported platforms:

  • Mac OS X
  • Winddows
  • Linux
  • UWP
  • Android
  • iOS
  • HTML5

ℹ️
Build size:
Note that download size differ from the actual build size.

Android:
The SDK build size in a native Android app is only around 49Kb and the dependecies take up to 820Kb depending if your app already uses some of the same dependencies.

iOS:
The SDK build size in a native iOS app is only around 242Kb (armv7) / 259Kb (armv8).

Changelog

4.0.7

  • added 64 bit for windows

4.0.6

  • fixed bug in internal error reporting

4.0.5

  • fixed build errors for android

4.0.4

  • added event uuid for events sent

4.0.3

  • fixed crashes when sending some events

4.0.2

  • fixes to missing session end events

4.0.1

  • updated mac lib to be signed one now

4.0.0

  • Changed user identifier logic in preparation for Google changes to GAID. User id for a new install is now a randomised GUID. Existing installs that update SDK will continue using previous identifier logic. It is recommended to update as soon as possible to reduce impact on calculated metrics.

3.1.5

  • it should now be possible to not show idfa consent dialog if you don't have any third party code that needs to use idfa (ios)
  • prepared for google advertising identifier changes (will not use google advertising identifier when user has opted out) (android)

3.1.4

  • added idfa consent status field to events (ios)

3.1.3

  • updated client ts validator

3.1.2

  • removed memory info from automatic crash report

3.1.1

  • improved user identifier flow for ios (ios)

3.1.0

  • updated user identifier flow to prepare for iOS 14 IDFA changes (ios)

3.0.8

  • fixed progression events with scores (android)

3.0.7

  • cryptojs bug fix (html5)

3.0.6

  • removed facebook, gender and birthyear methods

3.0.5

  • A/B testing fixes

3.0.4

  • fixed getRemoteConfigsValueAsString bug

3.0.3

  • remote configs fixes

3.0.2

  • fixed events bug (ios, html5)

3.0.1

  • corrected naming of function

3.0.0

  • Remote Config calls have been updated and the old calls have deprecated. Please see GA documentation for the new SDK calls and migration guide
  • A/B testing support added

2.1.4

  • fixed android bugs

2.1.3

  • added check if log files and database can't be created

2.1.2

  • fixed hanging background thread when closing application for desktop platforms

2.1.1

  • added ga_onQuit method

2.1.0

  • added enable/disable event submission function

2.0.4

  • fixed business event validation

2.0.3

  • ios compile fixes

2.0.2

  • compile eror fixes for android and ios

2.0.1

  • fixed thread hanging on shutdown for desktop platforms

2.0.0

  • added command center functionality

1.1.9

  • added custom dimensions to design and error events

1.1.8

  • fixed session length bug
  • fixed not allowing to add events when session is not started

1.1.7

  • progression event fix for ios (ios)

1.1.6

  • missing to update Gamemaker Studio 1.4 package

1.1.5

  • bug fixes import crash for Gamemaker Studio 2

1.1.1

  • bug fixes for building for various platforms

1.1.0

  • added Gamemaker Studio 2 support
  • fixed bug for certain events on desktop platforms not being called

1.0.5

  • fixed html5 wrapper to use correct namespace (html5)

1.0.4

  • bug fix for end session when using manual session handling

1.0.3

  • bug fix for sending events straight after initializing sdk (html5)

1.0.2

  • session length precision improvement

1.0.1

  • added missing .gml files

1.0.0

  • public release

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