Broweser-based input device scanner for
GameControllerizer. Control operations from a input device is scanned, convered to DSL4GC, then sent to Node-RED via Websocket (ws://[wshost]:[wsport]/{gamepad,mouse,keyboard}
).
When you use FireFox, set "network.websocket.allowInsecureFromHTTPS" to true.
Access to https://gamecontrollerizer.github.io/GcScannerJs/
Clone this repository, and host it with a HTTP server (ex. npm-http-server, Apatch, nginx,..).
% git clone https://github.com/GameControllerizer/GcScannerJs
% cd GcScannerJs
% npm install http-server
% http-server
# Open 'http://localhost:8080/' in a web browser.
See Node-RED example (Example-3) of this page for receiver setting.