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GcScannerJs

Broweser-based input device scanner for GameControllerizer. Control operations from a input device is scanned, convered to DSL4GC, then sent to Node-RED via Websocket (ws://[wshost]:[wsport]/{gamepad,mouse,keyboard}).
When you use FireFox, set "network.websocket.allowInsecureFromHTTPS" to true.

Usage(online)

Access to https://gamecontrollerizer.github.io/GcScannerJs/

Usage(offline)

Clone this repository, and host it with a HTTP server (ex. npm-http-server, Apatch, nginx,..).

e.g. npm-http-server

% git clone https://github.com/GameControllerizer/GcScannerJs
% cd GcScannerJs
% npm install http-server
% http-server
# Open 'http://localhost:8080/' in a web browser.

See Node-RED example (Example-3) of this page for receiver setting.

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Browser based device input scanner

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