Skip to content

GameEngineering/EP01_SandSim

master
Switch branches/tags

Name already in use

A tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Are you sure you want to create this branch?
Code

Files

Permalink
Failed to load latest commit information.
Type
Name
Latest commit message
Commit time

Recreating Noita's Falling Sand Simulation | Game Engineering - EP01

https://www.youtube.com/watch?v=VLZjd_Y1gJ8

Inspired by Noita, this is a simple "falling sand" simulation to demonstrate the mechanics and ideas behind Cellular Automata.

Building

NOTE(john): Currently requires at least OpenGL v3.3 to run. This will be addressed in the future to allow for previous opengl versions.

  • windows:
    • You'll need to have Visual Studio 2015 or greater.
    • From start menu, search for "x64 Native Tool Command Prompt for {Insert your Version Here}"
    • Navigate to where you have EP01_SandSim repo placed
    • run proc\win\cl.bat
    • The executable will be placed in bin\
    • run bin\SandSim.exe
  • mac:
    • You'll need gcc
    • From the terminal, cdinto the root directory for this project.
    • run bash ./proc/osx/gcc.sh
    • The exectuable will be placed in bin/
    • run ./bin/SandSim
  • linux:
    • You'll need gcc
    • From the terminal, cd into the root directory for this project.
    • run bash ./proc/linux/gcc.sh
    • The exectuable will be placed in bin/
    • run ./bin/SandSim

Controls

  • [: Decrease paint tool radius
  • ]: Increase paint tool radius
  • c: Clear canvas of all particles
  • i: Enable/Disable all UI
  • p: Pause simulation
  • b: Enable/Disable post-processing
  • esc: Quit application
  • Left click mouse to paint particles into scene
  • Right click mouse to erase particles from scene
  • The user can drag & drop images into the program. Any .png, .jpeg/.jpg images will work.

About

No description, website, or topics provided.

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages