/
server.cfg
299 lines (223 loc) · 9.35 KB
/
server.cfg
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
// ****************************************************************************
// *
// Ingurgency - server.cfg *
// Version 060116 *
// *
// ****************************************************************************
// ............................. Basic Settings ............................. //
// Hostname for server.
hostname "SERVERNAME"
// Server password - for private servers.
sv_password ""
// Email - Server admin email.
sv_contact "email@example.com"
// LAN Mode - If set the server will not show on the internet.
// Default: sv_lan 0
sv_lan 0
// Set maximum server FPS
// Default: fps_max 300
fps_max 300
// ........................... RCON Configuration .......................... //
// RCON - remote console password.
rcon_password "ADMINPASSWORD"
// Number of minutes to ban users who fail rcon authentication
// min. 0
sv_rcon_banpenalty 10
// Enable/disable rcon logging
sv_rcon_log 1
// Max number of times a user can fail rcon authentication before being banned
// min. 1 max. 20
sv_rcon_maxfailures 5
// ......................... Matchmaking Playlists ......................... //
// info: Selecting a playlist will allow the server to show up in matchmaking.
// Playlists use predefined settings and mapcycle.
// You do not need to select a mapcycle as the server will cycle though the
// predefined playlist mapcycle.
//
// If you want to change the predefined playlist mapcycle you can create a
// custom mapcycle but only with maps from the playlist mapcycle.
//
// You can also create your own custom playlists.
// http://steamcommunity.com/sharedfiles/filedetails/?id=461776759
// "nwi/comp"
// "nwi/coop"
// "nwi/coop_elite"
// "nwi/coop_hardcore"
// "nwi/pvp_sustained"
// "nwi/pvp_tactical"
//
sv_playlist "nwi/coop"
// ............................... Map Cycles ............................... //
// info: There are several predefined mapcycles available that are listed below.
// You can also create your own custom mapcycle.
// "mapcycle.txt" - by default this contains the most popular options
// "mapcycle_all.txt" - all possible map/mode combinations for PvP
// "mapcycle_ambush.txt" - all ambush (VIP) maps
// "mapcycle_attackdefend.txt" - push & strike maps
// "mapcycle_checkpoint.txt" - all checkpoint maps
// "mapcycle_comp.txt" - firefight & elimination maps
// "mapcycle_conquer.txt" - conquer gamemode
// "mapcycle_cooperative.txt" - survival, coop, hunt maps
// "mapcycle_firefight.txt" - all firefight maps
// "mapcycle_flashpoint.txt" - all flashpoint maps
// "mapcycle_hunt.txt" - all hunt maps
// "mapcycle_infiltrate.txt" - all infiltrate (CTF) maps
// "mapcycle_objrespawn.txt" - all firefight & flashpoint featuring respawning for completing objectives
// "mapcycle_occupy.txt" - all occupy maps
// "mapcycle_practice.txt"
// "mapcycle_push.txt" - all push maps
// "mapcycle_singlelife.txt" - strike & ambush single life modes
// "mapcycle_skirmish.txt" - all skirmish maps
// "mapcycle_strike.txt" - all strike maps
// "mapcycle_survival.txt" - all survival maps
// "mapcycle_sustained_combat.txt"
// "mapcycle_tactical_operations.txt"
// "mapcycle_workshop.txt" - used by Workshop system
//
//mapcyclefile "mapcycle.txt"
// .......................... Coop Mode Settings ............................ //
// info: Settings for all cooperative gamemodes
// Set the maximum number of human players in Cooperative modes
// Maximum value: 8
// Default: mp_coop_lobbysize 6
//mp_coop_lobbysize 6
// Set the minimum number of bots
//mp_coop_min_bots 5
// Set the maximum number of bots
// Maximum value: maxplayers - mp_coop_lobbysize
//mp_coop_max_bots 18
// ........................... Voting Settings .............................. //
// Allow voting?
sv_allow_votes 1
// Is map voting enabled?
sv_map_voting 1
// Allow spectators to vote?
sv_vote_allow_spectators 0
// A vote that fails cannot be re-submitted for this long
sv_vote_failure_timer 300
// Can people hold votes to change AI count?
sv_vote_issue_botcount_allowed 1
// The voting population required to pass a bot count vote
// min. 0.1 max. 1
sv_vote_issue_botcount_min_population 0.55
// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
// min. 0 max. 1
sv_vote_issue_botcount_min_ratio 0.5
// Can people hold votes to change AI difficulty?
sv_vote_issue_botdifficulty_allowed 1
// The voting population required to pass an AI difficulty vote
// min. 0.1 max. 1
sv_vote_issue_botdifficulty_min_population 0.55
// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
// min. 0 max. 1
sv_vote_issue_botdifficulty_min_ratio 0.5
// Can people hold votes to change the gamemode?
sv_vote_issue_changegamemode_allowed 0
// Can people hold votes to change levels?
sv_vote_issue_changelevel_allowed 1
// If enabled, wait until the end of the round to change levels
sv_vote_issue_changelevel_wait 1
// Can people hold votes to kick players from the server?
sv_vote_issue_kick_allowed 1
// Can we kick the other team?
sv_vote_issue_kick_other_team 0
// Can people hold votes to set the next level?
sv_vote_issue_nextlevel_allowed 1
// Allow players to extend the current map?
sv_vote_issue_nextlevel_allowextend 0
// Present players with a list of maps to choose from?
sv_vote_issue_nextlevel_choicesmode 1
// Not allowed to vote for a nextlevel if one has already been set
sv_vote_issue_nextlevel_prevent_change 1
// How many rounds before map voting can begin
sv_vote_issue_nextlevel_round_count_delay 1
// The voting population required to pass a next level vote
// min. 0.1 max. 1
sv_vote_issue_nextlevel_min_population 0.55
// How strong does the yes vote need to be to win? (2.0 = 2x more voters)
// min. 1 max. 5
sv_vote_issue_nextlevel_min_ratio 0.5
// Can people hold votes to restart the game?
sv_vote_issue_restart_game_allowed 1
// Can people hold votes to restart the round?
sv_vote_issue_restart_round_allowed 1
// Can people hold votes to scramble the teams?
sv_vote_issue_scramble_teams_allowed 1
// Can people hold votes to switch the teams?
sv_vote_issue_switch_teams_allowed 1
// How long should a kick ban last for if a player is kicked for hacking? (minutes)
sv_vote_kick_ban_duration_cheating 240
// The voting population required to kick a person for hacking
// min. 0.1 max. 1
sv_vote_kick_hack_min_population 0.60
// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
// min. 0 max. 1
sv_vote_kick_hack_min_ratio 0.66
// How long should a kick vote ban someone from the server? (in minutes)
sv_vote_kick_ban_duration_idle 0
// The voting population required to kick a person for being idle
// min. 0.1 max. 1
sv_vote_kick_idle_min_population 0.20
// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
// min. 0 max. 1
sv_vote_kick_idle_min_ratio 0.5
// How long should a kick ban last for if a player is kicked for team killing? (minutes)
sv_vote_kick_ban_duration_teamkilling 10
// The voting population required to kick a person for team killing
// min. 0.1 max. 1
sv_vote_kick_tk_min_population 0.25
// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
// min. 0 max. 1
sv_vote_kick_tk_min_ratio 0.66
// How long should a kick ban last for if a player is kicked for trolling? (minutes)
sv_vote_kick_ban_duration_trolling 60
// The voting population required to kick a person for trolling
// min. 0.1 max. 1
sv_vote_kick_troll_min_population 0.40
// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
// min. 0 max. 1
sv_vote_kick_troll_min_ratio 0.66
// The minimum number of players needed on the server to start a vote kick
sv_vote_kick_min_players 4
// Minimum number of vote attempts required to start an actual vote
sv_vote_kick_min_voters 3
// The voting population required
// min. 0 max. 1
sv_vote_min_population 0.55
// What ratio of the votes needs to be yes to pass? (1 = All votes need to be yes)
// min. 0 max. 1
sv_vote_min_ratio 0.55
// ............................. Fast Download .............................. //
// info: Allows custom maps to be downloaded to the client.
// Allows clients to download custom maps and textures etc. from the server at 20 kbps.
// Default: sv_allowdownload 1
sv_allowdownload 1
// Allows clients to download custom maps, textures etc. from a web server with no transfer limit.
// Example:
// server location: maps/custommap.bsp
// web server location: http://example.com/custom/maps/custommap.bsp
// sv_downloadurl "http://example.com/custom"
// Default: sv_downloadurl ""
sv_downloadurl ""
// ................................ Ban List ............................... //
// personal banlist based on user IDs.
exec banned_user.cfg
// personal banlist based on user IPs.
exec banned_ip.cfg
writeid
writeip
// ............................. Server Logging ............................. //
//Enables logging to file, console, and udp < on | off >.
log on
// Log server bans in the server logs.
// Default: sv_logbans 1
sv_logbans 1
// Echo log information to the console.
// Default: sv_logecho 1
sv_logecho 1
// Log server information in the log file.
// Default: sv_logfile 1
sv_logfile 1
// Log server information to only one file.
// Default: sv_log_onefile 0
sv_log_onefile 0