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Assembly-UnityScript-vs.unityproj
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Assembly-UnityScript-vs.unityproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{2416E904-7C60-55E6-1537-E04A7B69481C}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-UnityScript</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_5_1_2;UNITY_5_1;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_LICENSE;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_EDITOR_METRICS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;UNITY_BB10;UNITY_BB10_API;UNITY_BLACKBERRY;ENABLE_TEXTUREID_MAP;ENABLE_EGL;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Extensions\AndroidNative\xExample\Scripts\JS\JSUseExample.js" />
<Compile Include="Assets\Extensions\IOSNative\xExample\Scripts\JSExample\JSCall.js" />
<None Include="Assets\Plugins\StansAssets\Versions\UM_VersionInfo.txt" />
<None Include="Assets\Plugins\IOS\UM_IOS_INSTALATION_MARK.txt" />
<None Include="Assets\Plugins\StansAssets\Android\google_play\an_googleplay.txt" />
<None Include="Assets\Plugins\StansAssets\Android\OneSignalSDK.txt" />
<None Include="Assets\Plugins\StansAssets\Android\res\values\analytics.xml" />
<None Include="Assets\Plugins\Android\res\xml\file_paths.xml" />
<None Include="Assets\Plugins\StansAssets\Versions\AN_VersionInfo.txt" />
<None Include="Assets\Extensions\IOSNative\Documentation\ISN_VersionNotes.txt" />
<None Include="Assets\Plugins\StansAssets\IOS\GoogleMobileAdController.mm.txt" />
<None Include="Assets\Plugins\StansAssets\Android\AndroidManifest.xml" />
<None Include="Assets\Plugins\StansAssets\Versions\GMA_VersionInfo.txt" />
<None Include="Assets\Plugins\StansAssets\Android\social\twitter4j-core-3.0.5.txt" />
<None Include="Assets\Extensions\AndroidNative\Documentation\AN_VersionNotes.txt" />
<None Include="Assets\Plugins\Android\res\values\version.xml" />
<None Include="Assets\Plugins\StansAssets\Android\libs\image-chooser-library-1.3.0.txt" />
<None Include="Assets\Plugins\Android\res\values\ids.xml" />
<None Include="Assets\Plugins\Android\res\values\analytics.xml" />
<None Include="Assets\Plugins\StansAssets\Android\libs\android-support-v4.txt" />
<None Include="Assets\Plugins\StansAssets\IOS\GoogleMobileAdBanner.h.txt" />
<None Include="Assets\Plugins\StansAssets\Android\social\an_social.txt" />
<None Include="Assets\Plugins\StansAssets\Android\mobilenativepopups.txt" />
<None Include="Assets\Extensions\GoogleMobileAd\Documentation\GMA_VersionNotes.txt" />
<None Include="Assets\Plugins\StansAssets\Android\androidnative.txt" />
<None Include="Assets\Plugins\Android\AndroidManifest.xml" />
<None Include="Assets\Extensions\UltimateMobile\Documentation\UM_VersionNotes.txt" />
<None Include="Assets\Plugins\StansAssets\Android\billing\an_billing.txt" />
<None Include="Assets\Plugins\StansAssets\Android\google_play\google-play-services.txt" />
<None Include="Assets\Extensions\AndroidManifestManager\default.xml" />
<None Include="Assets\Plugins\StansAssets\Android\app_licensing\an_licensing_library.txt" />
<None Include="Assets\Plugins\StansAssets\Android\res\values\version.xml" />
<None Include="Assets\Plugins\StansAssets\IOS\GoogleMobileAdBanner.mm.txt" />
<None Include="Assets\Plugins\StansAssets\IOS\GoogleMobileAdController.h.txt" />
<None Include="Assets\Plugins\StansAssets\Android\res\xml\file_paths.xml" />
<None Include="Assets\Plugins\StansAssets\Android\res\values\ids.xml" />
<None Include="Assets\Extensions\StansAssetsCommon\SA_FB_PlaceHolder.txt" />
<None Include="Assets\Plugins\WP8\GoogleAds.xml" />
<Reference Include="UnityEngine.UI">
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Networking">
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Analytics">
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll</HintPath>
</Reference>
<Reference Include="GoogleAdsWP8">
<HintPath>/Users/NguyenTran/Downloads/SVNClient/BabyPhone-Christmast/Assets/Plugins/GoogleAdsWP8.dll</HintPath>
</Reference>
<Reference Include="OneSignalSDK">
<HintPath>/Users/NguyenTran/Downloads/SVNClient/BabyPhone-Christmast/Assets/Plugins/OneSignalSDK.dll</HintPath>
</Reference>
<Reference Include="WP8Native">
<HintPath>/Users/NguyenTran/Downloads/SVNClient/BabyPhone-Christmast/Assets/Plugins/WP8Native.dll</HintPath>
</Reference>
<Reference Include="WP8PopUps">
<HintPath>/Users/NguyenTran/Downloads/SVNClient/BabyPhone-Christmast/Assets/Plugins/WP8PopUps.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions.Xcode">
<HintPath>/Applications/Unity/Unity.app/Contents/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>