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game.html
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game.html
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<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity WebGL Player | Cluster Rush</title>
<link href="TemplateData/style.css" rel="stylesheet">
<script src="TemplateData/UnityProgress.js" type="text/javascript"></script>
</head>
<body class="template">
<div class="template-wrap clear">
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" style="width: 100vw; height: 100.1vh" ></canvas>
</div>
<script type="text/javascript">
var Module = {
TOTAL_MEMORY: 268435456,
errorhandler: null, // arguments: err, url, line. This function must return 'true' if the error is handled, otherwise 'false'
compatibilitycheck: null,
backgroundColor: "#222C36",
splashStyle: "Dark",
dataUrl: "Release/NG.data",
codeUrl: "Release/NG.js",
asmUrl: "Release/NG.asm.js",
memUrl: "Release/NG.mem",
};
</script>
<script src="Release/UnityLoader.js"></script>
</body>
</html>