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Releases: Gameoholic/LumberGame

v0.4.2

20 Feb 15:37
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v0.4.2 Changelog:

Features:

  • Added tree's health to bossbar
  • Removed food texture from resource pack

Balancing:

  • Decreased iron drop chance, increased gold drop chance

Fixes:

  • Fixed weird fire staff bugs.
  • Nerfed Shover knockback by 16% :))
  • Fixed bug where you could get kicked for punching before the game started.

v0.4.1

19 Feb 20:00
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v0.4.1 Changelog:

Features:

  • Added a new weapon: FIRE WAND. This is part of a new experimental weapon set called "Dynamic Weapons". These weapons are highly powerful, scale with each wave and cost more.
  • Added the GOLD VAULT - Deposit and withdraw gold!

Balancing:
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  • Made waves 1-4 faster.
  • Nerfed heavy creeper health by 20%.
  • Ranged Bomber TNT now explodes after 2 seconds instead of 4 seconds.
  • Made Ranged Bombers less frequent.
  • Increased Iron drop rate by 40%.
  • Certain items now cost multiple currencies to purchase.
  • Made Giant stronger.
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    Fixes:
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  • Disabled crafting of items.
  • Stone Axe dealing double the damage it's supposed to.
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v0.4.0

18 Feb 11:14
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v0.4.0 Changelog:

Features:

  • Bosses are now bossy-er. Also added new boss: GIANT
  • Added DOUBLE JUMP perk
  • Spawn locations (lanes) are now fewer and change every wave
  • Tree mobs and boss mobs now have a colored glow, and bosses spawn with a lightning animation
  • Added round recap, and /stats command to view lifetime stats
  • Added unique messages for most waves

Balancing:

  • Nerfed heavy creeper health
  • Buffed bone meal and gold spawns
  • Gold and bone meal spawns are now dropped at fixed rates rather than random.
  • All monsters are 40% stronger
  • Specific mobs scale with player count, as well as boss HP

Fixes:

  • Fixed a rare bug where no mob would spawn with a bone block on a boss wave.
  • Team perks cost is now displayed correctly and easy to tell apart from solo perks.
  • Undead monsters no longer burn in daylight
  • Bone block mob always spawns at the end.
  • Scoreboard inventory count fixed.
  • Fixed issues around players re-joining.
  • Fixed being able to put items in menus.
  • Tons of other bugs, and code improvements.

v0.3.1

01 Jan 21:33
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v0.3.1 Changelog:

Features:

  • All potion effect perks are now TEAM PERKS which are applied to your entire team.
  • Upcoming mob count now displayed on scoreboard.

QOL:

  • Mob drops and Lumber now always go into a player's inventory, and only the player who killed it will get them (no more loot stealing).

Balancing:

  • Iron & Diamond armor is now more expensive.
  • Iron can now be converted to gold.
  • Nerf Shover damage by 50%.
  • Buffed heavy creeper damage, and increased movement speed by 200%.
  • Bone block mobs now spawn at the end of the round.
  • Perk cost now scales with the player count, but is slightly cheaper.

Fixes:

  • Disable fall damage from bomber type mobs.
  • Dropped items are now removed on game start.
  • Can no longer heal tree if on max health.
  • Fixed item naming inconsistencies.
  • Certain mobs can't spawn with bone meal now.

v0.3.0

30 Dec 15:17
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v0.3 Changelog:

Features:

  • Added 3 new MOBS
  • Added 4 PERKS to the shop, purchasable with gold
  • New respawn mechanic
  • Added waves 11-14
  • Updated to Minecraft 1.20.4

QOL:

  • Added tree heal & level up effects
  • Added ambient tree particle animation
  • Items now go into a player's inventory immediately

Balancing:

  • Tree creepers have a bigger range now, lowered knockback resistance 40% -> 30%
  • Armor is now cheaper, doesn't cost gold anymore. Added diamond armor.
  • Diamond sword now costs wood
  • Gold now purchasable for wood
  • Bone meal spawn rate isn't random anymore, guaranteed at certain thresholds

Fixes:

  • Creepers now do damage based on proximity.
  • No more friendly fire

v0.2.0

24 Dec 19:40
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Balancing:

  • Waves 6-10 are easier.
  • All swords have sweeping edge, and all items are unbreakable
  • Bow cheaper and purchasable with iron
  • Creepers have more HP and 40% knockback resistance
  • Tree Zombies have less attack range

Features:

  • Tree health sent in chat for certain thresholds
  • Added Shop NPC and menu categories
  • Chat message sent upon healing or levelling up tree
  • Players now glow

Fixes:

  • Wooden axe is made of stone, but deals same damage. You can now break the tree even when OP'd.
  • Fixed crashes

v0.1.1

22 Dec 16:01
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fix: config files not replaced on server start

v0.1

22 Dec 14:32
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fix: remove permission from /shop command