Releases: Gameoholic/LumberGame
Releases · Gameoholic/LumberGame
v0.4.2
v0.4.2 Changelog:
Features:
- Added tree's health to bossbar
- Removed food texture from resource pack
Balancing:
- Decreased iron drop chance, increased gold drop chance
Fixes:
- Fixed weird fire staff bugs.
- Nerfed Shover knockback by 16% :))
- Fixed bug where you could get kicked for punching before the game started.
v0.4.1
v0.4.1 Changelog:
Features:
- Added a new weapon: FIRE WAND. This is part of a new experimental weapon set called "Dynamic Weapons". These weapons are highly powerful, scale with each wave and cost more.
- Added the GOLD VAULT - Deposit and withdraw gold!
Balancing:
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- Made waves 1-4 faster.
- Nerfed heavy creeper health by 20%.
- Ranged Bomber TNT now explodes after 2 seconds instead of 4 seconds.
- Made Ranged Bombers less frequent.
- Increased Iron drop rate by 40%.
- Certain items now cost multiple currencies to purchase.
- Made Giant stronger.
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Fixes:
|| - Disabled crafting of items.
- Stone Axe dealing double the damage it's supposed to.
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v0.4.0
v0.4.0 Changelog:
Features:
- Bosses are now bossy-er. Also added new boss: GIANT
- Added DOUBLE JUMP perk
- Spawn locations (lanes) are now fewer and change every wave
- Tree mobs and boss mobs now have a colored glow, and bosses spawn with a lightning animation
- Added round recap, and /stats command to view lifetime stats
- Added unique messages for most waves
Balancing:
- Nerfed heavy creeper health
- Buffed bone meal and gold spawns
- Gold and bone meal spawns are now dropped at fixed rates rather than random.
- All monsters are 40% stronger
- Specific mobs scale with player count, as well as boss HP
Fixes:
- Fixed a rare bug where no mob would spawn with a bone block on a boss wave.
- Team perks cost is now displayed correctly and easy to tell apart from solo perks.
- Undead monsters no longer burn in daylight
- Bone block mob always spawns at the end.
- Scoreboard inventory count fixed.
- Fixed issues around players re-joining.
- Fixed being able to put items in menus.
- Tons of other bugs, and code improvements.
v0.3.1
v0.3.1 Changelog:
Features:
- All potion effect perks are now TEAM PERKS which are applied to your entire team.
- Upcoming mob count now displayed on scoreboard.
QOL:
- Mob drops and Lumber now always go into a player's inventory, and only the player who killed it will get them (no more loot stealing).
Balancing:
- Iron & Diamond armor is now more expensive.
- Iron can now be converted to gold.
- Nerf Shover damage by 50%.
- Buffed heavy creeper damage, and increased movement speed by 200%.
- Bone block mobs now spawn at the end of the round.
- Perk cost now scales with the player count, but is slightly cheaper.
Fixes:
- Disable fall damage from bomber type mobs.
- Dropped items are now removed on game start.
- Can no longer heal tree if on max health.
- Fixed item naming inconsistencies.
- Certain mobs can't spawn with bone meal now.
v0.3.0
v0.3 Changelog:
Features:
- Added 3 new MOBS
- Added 4 PERKS to the shop, purchasable with gold
- New respawn mechanic
- Added waves 11-14
- Updated to Minecraft 1.20.4
QOL:
- Added tree heal & level up effects
- Added ambient tree particle animation
- Items now go into a player's inventory immediately
Balancing:
- Tree creepers have a bigger range now, lowered knockback resistance 40% -> 30%
- Armor is now cheaper, doesn't cost gold anymore. Added diamond armor.
- Diamond sword now costs wood
- Gold now purchasable for wood
- Bone meal spawn rate isn't random anymore, guaranteed at certain thresholds
Fixes:
- Creepers now do damage based on proximity.
- No more friendly fire
v0.2.0
Balancing:
- Waves 6-10 are easier.
- All swords have sweeping edge, and all items are unbreakable
- Bow cheaper and purchasable with iron
- Creepers have more HP and 40% knockback resistance
- Tree Zombies have less attack range
Features:
- Tree health sent in chat for certain thresholds
- Added Shop NPC and menu categories
- Chat message sent upon healing or levelling up tree
- Players now glow
Fixes:
- Wooden axe is made of stone, but deals same damage. You can now break the tree even when OP'd.
- Fixed crashes
v0.1.1
fix: config files not replaced on server start
v0.1
fix: remove permission from /shop command