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DisplacementMapFilter Issue #882
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Thanks a lot for creating the sample! I'll look into it as soon as time permits. |
I just had a look at it, and can reproduce it. Thanks again for taking the time to create the sample! Just one question: even without a mask, the filter acts wrongly, right? When moved out of the screen, the map texture should first be cropped and then move out, too. That't the main issue here — right? |
Oh, and one more thing: a quick fix is to call "filter.cache()". Then it will act as expected (until the filtered object changes, then you have to make that call again. (Still, I'd like this to work consistently even without that workaround.) |
I think that should do it! Please try it out and let me know if that works for you. |
Thank you! Fix work perfect, problem solved! |
I'm glad to hear that! 😄 |
Hi once again, as promised, I wrote small standalone example that reproduces my problem:
When masked field moved DisplacementMapFilter acts unexpected. It moves when hold enabled (but must stay in position), and stays at top left corner when field cropped and field must be cropped to.
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