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new: guiAnimBitmapCtrl - works similar to the particle animation syst…
…em. feed it x and y for how many frames in a spritesheet, and let her run. also supports: either specific frames, a range to play, or a mix (string) fps specification, (int) loop, (bool) pausing, (bool) reverse (bool) play (bool) and has callbacks for onLoop, onCompleted, and onFrame (index and actual frame passed along)
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//----------------------------------------------------------------------------- | ||
// Copyright (c) 2012 GarageGames, LLC | ||
// | ||
// Permission is hereby granted, free of charge, to any person obtaining a copy | ||
// of this software and associated documentation files (the "Software"), to | ||
// deal in the Software without restriction, including without limitation the | ||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or | ||
// sell copies of the Software, and to permit persons to whom the Software is | ||
// furnished to do so, subject to the following conditions: | ||
// | ||
// The above copyright notice and this permission notice shall be included in | ||
// all copies or substantial portions of the Software. | ||
// | ||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | ||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS | ||
// IN THE SOFTWARE. | ||
//----------------------------------------------------------------------------- | ||
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#include "platform/platform.h" | ||
#include "gui/controls/guiAnimBitmapCtrl.h" | ||
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#include "console/console.h" | ||
#include "console/consoleTypes.h" | ||
#include "console/engineAPI.h" | ||
#include "gfx/gfxDevice.h" | ||
#include "gfx/gfxDrawUtil.h" | ||
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IMPLEMENT_CONOBJECT(guiAnimBitmapCtrl); | ||
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IMPLEMENT_CALLBACK(guiAnimBitmapCtrl, onLoop, void, (), | ||
(), "triggered when a loop completes"); | ||
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IMPLEMENT_CALLBACK(guiAnimBitmapCtrl, onCompleted, void, (), | ||
(), "triggered when an animation completes"); | ||
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IMPLEMENT_CALLBACK(guiAnimBitmapCtrl, onFrame, void, (S32 frameIndex, S32 frame), | ||
(frameIndex, frame), "triggered when a frame increments"); | ||
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guiAnimBitmapCtrl::guiAnimBitmapCtrl(void) | ||
{ | ||
mAnimTexTiling = Point2I::One; | ||
mAnimTexFramesString = NULL; | ||
mAnimTexFrames.clear(); | ||
mNumFrames = 0; | ||
mCurFrameIndex = 0; | ||
mFramesPerSec = 60; | ||
mAnimateTexture = false; | ||
mFrameTime = PlatformTimer::create(); | ||
mLoop = true; | ||
mPlay = true; | ||
mReverse = false; | ||
mFinished = false; | ||
} | ||
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guiAnimBitmapCtrl::~guiAnimBitmapCtrl(void) | ||
{ | ||
mAnimTexFrames.clear(); | ||
} | ||
void guiAnimBitmapCtrl::initPersistFields() | ||
{ | ||
addField("AnimTexTiling", TYPEID< Point2I >(), Offset(mAnimTexTiling, guiAnimBitmapCtrl), | ||
"@brief The number of frames, in rows and columns stored in textureName " | ||
"(when animateTexture is true).\n\n" | ||
"A maximum of 256 frames can be stored in a single texture when using " | ||
"mAnimTexTiling. Value should be \"NumColumns NumRows\", for example \"4 4\"."); | ||
addProtectedField("AnimTexFrames", TYPEID< StringTableEntry >(), Offset(mAnimTexFramesString, guiAnimBitmapCtrl), &ptSetFrameRanges, &defaultProtectedGetFn, | ||
"@brief A list of frames and/or frame ranges to use for particle " | ||
"animation if animateTexture is true.\n\n" | ||
"Each frame token must be separated by whitespace. A frame token must be " | ||
"a positive integer frame number or a range of frame numbers separated " | ||
"with a '-'. The range separator, '-', cannot have any whitspace around " | ||
"it.\n\n" | ||
"Ranges can be specified to move through the frames in reverse as well " | ||
"as forward (eg. 19-14). Frame numbers exceeding the number of tiles will " | ||
"wrap.\n" | ||
"@tsexample\n" | ||
"mAnimTexFrames = \"0-16 20 19 18 17 31-21\";\n" | ||
"@endtsexample\n"); | ||
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addField("loop", TypeBool, Offset(mLoop, guiAnimBitmapCtrl), "loop?"); | ||
addField("play", TypeBool, Offset(mPlay, guiAnimBitmapCtrl), "play?"); | ||
addField("reverse", TypeBool, Offset(mReverse, guiAnimBitmapCtrl), "play reversed?"); | ||
addField("fps", TypeS32, Offset(mFramesPerSec, guiAnimBitmapCtrl), "Frame Rate"); | ||
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addProtectedField("curFrame", TypeS32, Offset(mCurFrameIndex, guiAnimBitmapCtrl), &ptSetFrame, &defaultProtectedGetFn, "Index of currently Displaying Frame "); | ||
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Parent::initPersistFields(); | ||
removeField("wrap"); | ||
} | ||
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bool guiAnimBitmapCtrl::onAdd() | ||
{ | ||
if (Parent::onAdd() == false) | ||
return false; | ||
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if (!mAnimTexFramesString || !mAnimTexFramesString[0]) | ||
{ | ||
S32 n_tiles = mAnimTexTiling.x * mAnimTexTiling.y - 1; | ||
for (S32 i = 0; i <= n_tiles; i++) | ||
mAnimTexFrames.push_back(i); | ||
mNumFrames = mAnimTexFrames.size() - 1; | ||
if (mCurFrameIndex > mNumFrames) | ||
mCurFrameIndex = mNumFrames; | ||
return true; | ||
} | ||
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return true; | ||
} | ||
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bool guiAnimBitmapCtrl::ptSetFrame(void *object, const char *index, const char *data) | ||
{ | ||
guiAnimBitmapCtrl *pData = static_cast<guiAnimBitmapCtrl*>(object); | ||
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if (!pData->mNumFrames) | ||
{ | ||
pData->mCurFrameIndex = 0; | ||
return false; | ||
} | ||
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S32 val = dAtoi(data); | ||
U32 i; | ||
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if (val < 0) | ||
{ | ||
pData->mCurFrameIndex = pData->mNumFrames; | ||
return false; | ||
} | ||
else if (val > pData->mNumFrames) | ||
{ | ||
pData->mCurFrameIndex = 0; | ||
return false; | ||
}; | ||
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pData->mCurFrameIndex = val; | ||
return true; | ||
} | ||
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bool guiAnimBitmapCtrl::ptSetFrameRanges(void *object, const char *index, const char *data) | ||
{ | ||
guiAnimBitmapCtrl *pData = static_cast<guiAnimBitmapCtrl*>(object); | ||
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// Here we parse mAnimTexFramesString into byte-size frame numbers in mAnimTexFrames. | ||
// Each frame token must be separated by whitespace. | ||
// A frame token must be a positive integer frame number or a range of frame numbers | ||
// separated with a '-'. | ||
// The range separator, '-', cannot have any whitspace around it. | ||
// Ranges can be specified to move through the frames in reverse as well as forward. | ||
// Frame numbers exceeding the number of tiles will wrap. | ||
// example: | ||
// "0-16 20 19 18 17 31-21" | ||
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S32 n_tiles = pData->mAnimTexTiling.x * pData->mAnimTexTiling.y - 1; | ||
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pData->mAnimTexFrames.clear(); | ||
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if (!data || !data[0]) | ||
{ | ||
for (S32 i = 0; i <= n_tiles; i++) | ||
pData->mAnimTexFrames.push_back(i); | ||
pData->mNumFrames = pData->mAnimTexFrames.size() - 1; | ||
if (pData->mCurFrameIndex > pData->mNumFrames) | ||
pData->mCurFrameIndex = pData->mNumFrames; | ||
return true; | ||
} | ||
char* tokCopy = new char[dStrlen(data) + 1]; | ||
dStrcpy(tokCopy, data); | ||
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char* currTok = dStrtok(tokCopy, " \t"); | ||
while (currTok != NULL) | ||
{ | ||
char* minus = dStrchr(currTok, '-'); | ||
if (minus) | ||
{ | ||
// add a range of frames | ||
*minus = '\0'; | ||
S32 range_a = dAtoi(currTok); | ||
S32 range_b = dAtoi(minus + 1); | ||
if (range_b < range_a) | ||
{ | ||
// reverse frame range | ||
for (S32 i = range_a; i >= range_b; i--) | ||
pData->mAnimTexFrames.push_back(i); | ||
} | ||
else | ||
{ | ||
// forward frame range | ||
for (S32 i = range_a; i <= range_b; i++) | ||
pData->mAnimTexFrames.push_back(i); | ||
} | ||
} | ||
else | ||
{ | ||
// add one frame | ||
pData->mAnimTexFrames.push_back(dAtoi(currTok)); | ||
} | ||
currTok = dStrtok(NULL, " \t"); | ||
} | ||
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// cleanup | ||
delete[] tokCopy; | ||
pData->mNumFrames = pData->mAnimTexFrames.size() - 1; | ||
if (pData->mCurFrameIndex > pData->mNumFrames) | ||
pData->mCurFrameIndex = pData->mNumFrames; | ||
return true; | ||
} | ||
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void guiAnimBitmapCtrl::onRender(Point2I offset, const RectI &updateRect) | ||
{ | ||
if (mTextureObject) | ||
{ | ||
if (mFrameTime->getElapsedMs() > 1000 / mFramesPerSec) //fps to msfp conversion | ||
{ | ||
mFrameTime->reset(); | ||
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if (mPlay) | ||
{ | ||
if (mReverse) //play backward | ||
{ | ||
mCurFrameIndex--; | ||
if (mCurFrameIndex < 0) | ||
{ | ||
if (mLoop) | ||
{ | ||
mCurFrameIndex = mNumFrames; | ||
onLoop_callback(); | ||
mFinished = false; | ||
} | ||
else | ||
{ | ||
mCurFrameIndex = 0; | ||
if (!mFinished) | ||
onCompleted_callback(); | ||
mFinished = true; | ||
} | ||
} | ||
else | ||
onFrame_callback(mCurFrameIndex, mAnimTexFrames[mCurFrameIndex]); | ||
} | ||
else // play forward | ||
{ | ||
mCurFrameIndex++; | ||
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if (mCurFrameIndex > mNumFrames) | ||
{ | ||
if (mLoop) | ||
{ | ||
mCurFrameIndex = 0; | ||
onLoop_callback(); | ||
mFinished = false; | ||
} | ||
else | ||
{ | ||
mCurFrameIndex = mNumFrames; | ||
if (!mFinished) | ||
onCompleted_callback(); | ||
mFinished = true; | ||
} | ||
} | ||
else | ||
onFrame_callback(mCurFrameIndex, mAnimTexFrames[mCurFrameIndex]); | ||
} | ||
} | ||
} | ||
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GFX->getDrawUtil()->clearBitmapModulation(); | ||
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GFXTextureObject* texture = mTextureObject; | ||
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Point2I modifiedSRC = Point2I(texture->mBitmapSize.x / mAnimTexTiling.x, texture->mBitmapSize.y / mAnimTexTiling.y); | ||
RectI srcRegion; | ||
Point2I offsetSRC = Point2I::Zero; | ||
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offsetSRC.x = (texture->mBitmapSize.x / mAnimTexTiling.x) * (mAnimTexFrames[mCurFrameIndex] % mAnimTexTiling.x); | ||
offsetSRC.y = (texture->mBitmapSize.y / mAnimTexTiling.y) * (mAnimTexFrames[mCurFrameIndex] / mAnimTexTiling.x); | ||
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srcRegion.set(offsetSRC, modifiedSRC); | ||
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GFX->getDrawUtil()->drawBitmapStretchSR(texture, updateRect, srcRegion, GFXBitmapFlip_None, GFXTextureFilterLinear, false); | ||
} | ||
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if (mProfile->mBorder || !mTextureObject) | ||
{ | ||
RectI rect(offset, getExtent()); | ||
GFX->getDrawUtil()->drawRect(rect, mProfile->mBorderColor); | ||
} | ||
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renderChildControls(offset, updateRect); | ||
} |
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//----------------------------------------------------------------------------- | ||
// Copyright (c) 2012 GarageGames, LLC | ||
// | ||
// Permission is hereby granted, free of charge, to any person obtaining a copy | ||
// of this software and associated documentation files (the "Software"), to | ||
// deal in the Software without restriction, including without limitation the | ||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or | ||
// sell copies of the Software, and to permit persons to whom the Software is | ||
// furnished to do so, subject to the following conditions: | ||
// | ||
// The above copyright notice and this permission notice shall be included in | ||
// all copies or substantial portions of the Software. | ||
// | ||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | ||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS | ||
// IN THE SOFTWARE. | ||
//----------------------------------------------------------------------------- | ||
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#ifndef _GUIANIMBITMAPCTRL_H_ | ||
#define _GUIANIMBITMAPCTRL_H_ | ||
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#ifndef _GUIBITMAPCTRL_H_ | ||
#include "gui/controls/guiBitmapCtrl.h" | ||
#endif | ||
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class guiAnimBitmapCtrl : public GuiBitmapCtrl | ||
{ | ||
public: | ||
typedef GuiBitmapCtrl Parent; | ||
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protected: | ||
/// max frames (x,y) | ||
Point2I mAnimTexTiling; | ||
/// frames to use | ||
StringTableEntry mAnimTexFramesString; | ||
/// frames to use (internal) | ||
Vector<S32> mAnimTexFrames; | ||
U32 mNumFrames; | ||
S32 mCurFrameIndex; | ||
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bool mLoop; | ||
bool mPlay; | ||
bool mReverse; | ||
S32 mFramesPerSec; | ||
bool mAnimateTexture; | ||
PlatformTimer * mFrameTime; | ||
bool mFinished; | ||
static bool ptSetFrame(void *object, const char *index, const char *data); | ||
static bool ptSetFrameRanges(void *object, const char *index, const char *data); | ||
public: | ||
guiAnimBitmapCtrl(); | ||
~guiAnimBitmapCtrl(); | ||
bool onAdd(); | ||
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static void initPersistFields(); | ||
void onRender(Point2I offset, const RectI &updateRect); | ||
DECLARE_CONOBJECT(guiAnimBitmapCtrl); | ||
DECLARE_CATEGORY("Gui Images"); | ||
DECLARE_DESCRIPTION("A control that clips a bitmap based on %."); | ||
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DECLARE_CALLBACK(void, onLoop, ()); | ||
DECLARE_CALLBACK(void, onCompleted, ()); | ||
DECLARE_CALLBACK(void, onFrame, (S32 frameIndex, S32 frame)); | ||
}; | ||
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#endif |