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Recently rolled in 77b9600#diff-e4ea6d75e6c53e52a5cc5049e7cd21ae
Broke an old code-share http://www.garagegames.com/community/forums/viewthread/38929/1#comment-303162
potential resolutions:
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https://github.com/GarageGames/Torque3D/blob/development/Engine/source/gui/controls/guiTextEditCtrl.cpp#L1537 assuming it's not silently busted already. Which... http://forums.torque3d.org/viewtopic.php?f=15&t=339#p2957 yeah...
Option 1) is looking attractive
It'd be quickest, surely. Two was listed since adding method options is a bit more self-documenting than looking up usage-cases.
void GuiTextEditCtrl::execConsoleCallback() reversion
1d442c9
see GarageGames#1408
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Recently rolled in 77b9600#diff-e4ea6d75e6c53e52a5cc5049e7cd21ae
Broke an old code-share http://www.garagegames.com/community/forums/viewthread/38929/1#comment-303162
potential resolutions:
if ( mConsoleVariable[0] )
Con::setVariable(mConsoleVariable, mTextBuffer.getPtr8());
The text was updated successfully, but these errors were encountered: