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DecalManager not in proper scene container #474

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DavidWyand-GG opened this issue Aug 25, 2013 · 1 comment
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DecalManager not in proper scene container #474

DavidWyand-GG opened this issue Aug 25, 2013 · 1 comment

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@DavidWyand-GG
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There is an issue with the DecalManager not being put into the correct scene container, which is known as the overflow bin for global objects like this. It had to do with its bounds not being set up correctly before being added to the client scene graph. However, I believe that the correct fix is to change the logic in SceneContainer::insertIntoBins() to completely ignore the object bounds when the object has been explicitly set as a global one.

The discussion of this issue and a possible fix may be found in the following forum post:
http://www.garagegames.com/community/forums/viewthread/134804

@DavidWyand-GG
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Fixed in Pull Request #482

crabmusket pushed a commit to crabmusket/Torque3D that referenced this issue Nov 9, 2013
In reference to GarageGames#474 this
is a general fix for all global bounds objects.
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