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its the zfighting on the fog distance at the view range cut off. flickers when you move about
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I had found THIS link http://www.garagegames.com/community/forums/viewthread/123972
with this line in it: I did find that if you went to line 135 of terrCellMaterial.cpp and "lied" about the far clip distance to the shaders:
vEye.normalize( 1.0f / (farPlane + 100.0f) );
Az had suggested: vEye.normalize( 1.0f / (farPlane*1.1) );
and the terrain lines seem to go away.
What do the graphics gods think?
Sorry, something went wrong.
Seems legit...
Fog terrain lines resolution as discussed
311541a
GarageGames#949 adds a bit of padding, as it were
this seems to fix the issue
Azaezel@0d19b14
Great, that will be included in #1078.
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its the zfighting on the fog distance at the view range cut off. flickers when you move about
The text was updated successfully, but these errors were encountered: