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Fix for rapid firing setImageTrigger(0,1); issue #1630 #1631

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merged 3 commits into from Jul 2, 2016

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John3
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@John3 John3 commented Jun 6, 2016

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@Areloch
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Areloch commented Jun 7, 2016

Wouldn't setting movePtr->trigger[ i ] twice in a row be redundant?

Would we simply replace the line so that movePtr->trigger[ i ] is set with the getImageTriggerState?

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John3 commented Jun 8, 2016

yea you right I was doing very early in the morning before go to work and was sleepy! xD

@Areloch Areloch merged commit df18fda into GarageGames:development Jul 2, 2016
@John3 John3 deleted the RapidFiring_setImageTrigger branch July 23, 2016 14:44
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2 participants