Fixes AbstractPolyList::addBox(). Complete each face with missing 2nd triangle. #1782
+9
−2
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Hi all,
This is a minefield, which is a class inherited from Trigger.
Ok, and because Military intelligence should work, enemies (Tanks) must avoid go across it, because it's his own minefield! Then I added the minefield to NavMesh. Then I realized that I had to add a buildPolyList function to my class, which uses AbstractPolyList::addBox().
And as you can see, the edges of the box is not completely etched from the NavMesh.
Looking at AbstractPolyList::addBox() I saw that only add one triangle per face, so I fix it and that the result:
With this PR it's added the second triangle to the face, but I can't say If this was originally made by design, or if breaks something else...