MacOS platform support #1785

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merged 3 commits into from Oct 12, 2016

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@rextimmy
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rextimmy commented Sep 28, 2016

Support for 64bit macOS platform. Minimum requirement is macOS 10.9.

Port originally based off the excellent work done by @JeffProgrammer and mixed in with some code from out little brother Torque2D.

*Retina displays are currently unsupported as i didn't have access to retina display and i'm not keen on committing untested code. The retina display will work, however the resolutions will be incorrect. SDL2 does have retina support, so it's just a matter of finding a user with a retina display who can test some code for us before committing it.

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I will test on a 2011 mac mini with an AMD Radeon 6000 series graphics card (HD6630M), and a 2013 retina macbook pro with Intel Iris Pro (5200).

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JeffProgrammer commented Sep 28, 2016

I will test on a 2011 mac mini with an AMD Radeon 6000 series graphics card (HD6630M), and a 2013 retina macbook pro with Intel Iris Pro (5200).

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Tested on Iris Pro. Confirm working on MacOS Sierra, compiled with XCode 7.0.1 and used the 10.11 SDK, target 10.9 x64.

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JeffProgrammer commented Sep 28, 2016

Tested on Iris Pro. Confirm working on MacOS Sierra, compiled with XCode 7.0.1 and used the 10.11 SDK, target 10.9 x64.

@Lopuska Lopuska added this to the 4.0 milestone Sep 28, 2016

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Thanks to every contributor to make this real 👍

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Lopuska commented Sep 28, 2016

Thanks to every contributor to make this real 👍

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Areloch Oct 9, 2016

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My results on a mini with the intel chip confirm Jeff's. Compiled in capitan and sierra without issue, ran on both.

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Areloch commented Oct 9, 2016

My results on a mini with the intel chip confirm Jeff's. Compiled in capitan and sierra without issue, ran on both.

@Areloch Areloch merged commit 1131ed1 into GarageGames:development Oct 12, 2016

@rextimmy rextimmy deleted the rextimmy:mac_port_clean branch Oct 21, 2016

@Areloch Areloch referenced this pull request Jan 20, 2017

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Mac OS Version #1448

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