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Handle texel-pixel offset with diferents graphics APIs. #622

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merged 2 commits into from Nov 30, 2014

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LuisAntonRebollo commented Apr 17, 2014

DX9 has texel-pixel offset.

Dx11 and OpenGL don't.

@LuisAntonRebollo LuisAntonRebollo added this to the OpenGL3 milestone Apr 17, 2014

@LuisAntonRebollo LuisAntonRebollo referenced this pull request Apr 17, 2014

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Add OpenGL 3.2 renderer #587

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Areloch Apr 25, 2014

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Seems reasonable to me. That said, I see halfpixel used in postFx/postEffect.cpp as well. Wouldn't that need the same modification?

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Areloch commented Apr 25, 2014

Seems reasonable to me. That said, I see halfpixel used in postFx/postEffect.cpp as well. Wouldn't that need the same modification?

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tdev May 23, 2014

Wouldn't that need the same modification?

i guess so. Luis?

tdev commented May 23, 2014

Wouldn't that need the same modification?

i guess so. Luis?

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LuisAntonRebollo commented Nov 27, 2014

@Areloch thx :)

LuisAntonRebollo added a commit that referenced this pull request Nov 30, 2014

Merge pull request #622 from BeamNG/texel_pixel_offset
Handle texel-pixel offset with diferents graphics APIs.

@LuisAntonRebollo LuisAntonRebollo merged commit 3e7c7b3 into GarageGames:development Nov 30, 2014

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@LuisAntonRebollo LuisAntonRebollo deleted the BeamNG:texel_pixel_offset branch Nov 30, 2014

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