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Custom Regions v0.8.41

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@Garrakx Garrakx released this 13 Jan 14:44
· 181 commits to master since this release
21a5d13

READ UPDATED INSTRUCTIONS FIRST HERE

Everything is included in the zip file.

Requirements:

  • EnumExtender.dll

  • ConfigMachine.dll

  • AutoUpdate.dll

  • CustomAssets.dll is not needed anymore.

[0.8.40] - January 2021 - Changelog

  • Upgraded from regionInfo.json to packInfo.json.
  • Custom/modded regions are now called region packs.
  • You can configure the Black Salamander spawn chance. More info
  • Overhauled the region pack screen.
  • Region packs can now be downloaded and installed in-game.
  • Custom Decals can now be selected from Devtools.
  • Added custom resource loading to WWW ctor hook.
  • Added Multiplayer Unlocks.
  • Added extra multiplayer items to campaign (VultureMaks, Oversser carcasses, reliable rocks...).
  • Packs with no regions will not longer count torwards the Wanderer Achievement.
  • DataPearls type are stored as hash, recovered when loaded (highlight color in pearls is no longer optional) # DATAPEARLS NEED TO BE SAVED AGAIN. More info.
  • Added ability to have multiple unlocks per region
  • Tweaked pack colors
  • Added a news feed

Fixes

  • Fixed a crash when using partiality (thanks Slime_Cubed)
  • Fixed a bug with custom decals (having a file with didn't contain ".png" would crash the game)
  • Fixed a bug in which the title in the region screen would not load
  • Optimized and fixed dataPearls Conversation: Output if the region needs to be updated, Moon won't tell you that she has already read some pearls.
  • Fixed crash when a region pack did not have Regions folder.
  • Fixed a bug where not including ROOMS tag would prevent from loading creatures or bat blockages.
  • Fixed a bug in which region gates requeriments wouldn't load.
  • Fixed a crash with custom variations.
  • Fixed devtools map tab (again)
  • Fixed a crash with FastTravel screen.

Technical

  • Add collaboration friendliness
  • CRS will trim pack label on pack screen when too long.
  • CRS detects which modloader you are using.
  • CustomAssets is no longer required.
  • Rewritten merging algorithm: more stable, faster and more reliable.
  • Pack name will show in slugcat selection screen.
  • Added debug levels for log output (internal).
  • Changed name conventions, remove unnecesary using, added comments.