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Unity project demonstrating concepts introduced in my video on Cellular Automata

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Cellular Automata

by Garrett Gunnell

This project implements several compute shader kernels to execute and iterate new generations of several Cellular Automata. The implemented automatons are Rule 110, Brian's Brain, a Belousov-Zhabotinsky reaction model, and Seeds. This project is used for the demo in my youtube video on the same subject.

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Unity project demonstrating concepts introduced in my video on Cellular Automata

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