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1.0.0 Pre-release #2

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@GarwelGarwel GarwelGarwel released this 28 Sep 20:42
· 658 commits to master since this release

This is the second pre-relase of planned 1.0.0. It is intended for testing, bug hunting, and balancing feedback. A few more features are planned for addition before the full release (e.g. individual planet radiation configuration and DeepFreeze compatibility).

  • Added: Resource shielding system, where certain resources (currently Water, WasteWater, Lead, and RadiationShielding) on your vessel improve its shielding rating. Shielding resources can be added or modified in KerbalHealth.cfg.
  • Added: New resource RadiationShielding, which can be added to most crewed parts (except cockpits and cupolas), to heat shields and to construction panels to improve their shielding.
  • Added: When you have many kerbals, the Health Monitor's list is now split into pages.
  • Added: Part actions for enabling and disabling health modules, which can be added to Action Groups.
  • Changed: Radiation when landed or flying low on atmospheric bodies is now different from when flying high; on non-atmospheric bodies, being landed doesn't affect radiation. Atmospheric moons still have higher radiation level than planets.
  • Changed: Notifications are no longer shown for events with kerbals not on missions (prevents message spam), so check their health before sending to stars! Can be disabled in the Settings.
  • Changed: Heat shields and panels now provide 2x Shielding.
  • Fixed: Scrollbar incorrectly shown in Health Monitor
  • Fixed: Health Monitor didn't update correctly when kerbals were added or removed
  • Fixed: Renaming kerbals shouldn't reset their stats now (hopefully)
  • Some code cleanup and optimization