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Environment.java
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Environment.java
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/**
* Adventure.java
* Assignment: Final Project
* Purpose: Sets up and controls
* the player's environment, such
* as walls, doors, and items
*
* @version 6/21/16
* @author Owen Schroder, Kevin Wilson
*/
import java.io.*;
import java.util.*;
import java.awt.image.BufferedImage;
import javax.imageio.ImageIO;
import java.awt.*;
import javax.imageio.*;
import javax.swing.*;
import java.lang.Math;
public class Environment extends Map{
Map level = new Map();
//manages items in each room
public void items(int playerX, int playerY, Graphics g, boolean getItem){
if(xNum == 0 && yNum == 0) {
Item keyOne = new Item(125, 280, g, 0, "key");
if(canGetItem(playerX, playerY, keyOne.keyX, keyOne.keyY, getItem)){
keyOne.getKey();
}
if(keyOne.hasKey){
keyOne.drawKey(playerX, playerY, g, 0);
}
}
}
//tests if player is close enough, and has key pressed to pick up an item
public boolean canGetItem(int playerX, int playerY, int itemX, int itemY, boolean pickUp){
boolean get = false;
if(Math.abs(playerX-itemX) < 50 && Math.abs(playerY-itemY) < 50 && pickUp) {
get = true;
}
return get;
}
//finds if player is moving through a door, to another room
public int isDoor(int moveX, int moveY, char let, char direction, int[][] walls){
int door = 0;
if(direction == 'y'){
if(let == 'w') {
if(moveY - 10 <= 0){door = -1;}
}
else if(let == 's') {
if(moveY + 20 >= 490){door = 1;}
}
}
else{
if(let == 'a') {
if(moveX - 10 <= 0){door = -1;}
}
if(let == 'd') {
if(moveX + 20 >= 790){door = 1;}
}
}
return door;
}
//returns 2d array of the rooms colors, by int
public int[][] walls(int roomX, int roomY){
BufferedImage room = null;
try {
room = ImageIO.read(new File(roomX + "," + roomY + ".png"));
}
catch (IOException e) {
}
int[][] walls = convertImage(room);
return walls;
}
//tests if player is moving into a wall
public boolean isWall(int moveX, int moveY, char let, int[][] walls){
boolean blocked = false;
if(let == 'w') {
for(int i = 0; i <= 18; i++){
if(walls[moveY-3][moveX + i] == -3584){blocked = true;}
}
}
else if(let == 's') {
for(int i = 0; i <= 18; i++){
if(walls[moveY+20][moveX + i] == -3584){blocked = true;}
}
}
else if(let == 'a') {
if(walls[moveY][moveX-3] == -3584 || walls[moveY+17][moveX-3] == -3584){blocked = true;}
}
else if(let == 'd') {
if(walls[moveY][moveX+20] == -3584 || walls[moveY+17][moveX+20] == -3584){blocked = true;}
}
return blocked;
}
//converts room image into 2d array
static int[][] convertImage(BufferedImage image) {
int width = image.getWidth();
int height = image.getHeight();
int[][] result = new int[height][width];
for (int row = 0; row < height; row++) {
for (int col = 0; col < width; col++) {
result[row][col] = image.getRGB(col, row);
}
}
return result;
}
}