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A minimax algorithm to solve a two-player connection board game

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Connect 4

Minimax algorithm developed for Connect4

You can play around with Connect4 here

My algorithm's maximum workable depth is 7 due to the computation limit. The algorithm is based on Minimax, which finds the scores for each possible step (1st~7th column in this game) The winning rate of this algorithm is nearly 93%, compared to the best strategy (with depth = 9) I got first ranking with this in the tournament of best_move functions in my Intro to C Programming course.

The result can be seen here (My competition ID is ee15flp).

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A minimax algorithm to solve a two-player connection board game

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