Connection Point
GeoPlayerRu edited this page Apr 7, 2021
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2 revisions
> Part of Connection System
SetValue(object _value)
This is used for setting value of connection point. _value is anything you want, but I recomend you to keep it within ConnectionDataType.
DisconnectAll()
Just disconects any connection from connectionpoint
Connect(int ConnectionID)
I think this is for connection between connections (by the way, this returns bool)
GetConnection(ConnectionPoint point)
Returns ConnectionData from connections
Constains(CollisionPoint point)
Idk
Render
- SpriteRenderer of connectionPoint.
Collider
- CircleCollider of connectionPoint.
Point
- connectionpoint itself.
ActiveSelf
- Idk
HUD(SpriteRenderer render, CircleCollider2D collider, ConnectionPoint point)
Sets all variables and sets active hud. (Constructor)
SetActive(bool _bool)
Activates or deactivates connectionPoint
Update()
Updates state of ConnectionPoin HUD
UpdateSize()
Idk
GlobalSetActive(bool _bool)
Activates or deactivates all connectionPoints.
Point_1
IdPoint_1
Point_2
Render
MaxDistance
ConnectionData(ConnectionPoint point_1, ConnectionPoint point_2, LineRenderer render)
Class constructor.
Disconnect()