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KinectJig.cs
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KinectJig.cs
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using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Threading;
using Autodesk.AutoCAD.ApplicationServices;
using Autodesk.AutoCAD.DatabaseServices;
using Autodesk.AutoCAD.EditorInput;
using Autodesk.AutoCAD.Geometry;
using Autodesk.AutoCAD.GraphicsInterface;
using Autodesk.AutoCAD.Runtime;
using Microsoft.Kinect;
using Microsoft.Speech.Recognition;
namespace KinectSamples
{
public class ColoredPoint3d
{
public ColoredPoint3d()
{
}
public ColoredPoint3d(
double x, double y, double z
)
{
X = x; Y = y; Z = z;
}
public ColoredPoint3d(
double x, double y, double z, int r, int g, int b
)
{
X = x; Y = y; Z = z; R = r; G = g; B = b;
}
public double X, Y, Z;
public int R, G, B;
}
public class WordFoundEventArgs : EventArgs
{
string _word = "";
// Constructor
public WordFoundEventArgs(string word)
{
_word = word;
}
// Property
public string Word
{
get { return _word; }
}
}
public abstract class KinectJig : DrawJig
{
// To stop the running jig by sending a cancel request
[DllImport("accore.dll", CharSet = CharSet.Auto,
CallingConvention = CallingConvention.Cdecl,
EntryPoint = "?acedPostCommand@@YAHPEB_W@Z"
)]
extern static private int acedPostCommand(string strExpr);
// We need our Kinect sensor
protected KinectSensor _kinect = null;
// We need a reader for depth and colour frames
protected MultiSourceFrameReader _frameReader = null;
// And audio array
private AudioSource _audio = null;
// Microsoft Speech recognition engine
private SpeechRecognitionEngine _sre;
// A word has been recognised
private string _word = "";
// With the data collected by the sensor
protected ushort[] _depthPixels = null;
protected int _depthWidth;
protected byte[] _colorPixels = null;
protected int _colorWidth;
protected IList<Microsoft.Kinect.Body> _skeletons = null;
// Flag and property for when we want to exit
protected bool _finished;
public bool Finished
{
get { return _finished; }
set { _finished = value; }
}
// Selected color, for whatever usage makes sense
// in child classes
protected short _colorIndex;
internal short ColorIndex
{
get { return _colorIndex; }
set { _colorIndex = value; }
}
// Sampling value to reduce point set on capture
private short _sampling;
internal short Sampling
{
get { return _sampling; }
set { _sampling = value; }
}
// Should speeh input be enabled
private bool _speech;
internal bool Speech
{
get { return _speech; }
set { _speech = value; }
}
// Should near mode and seated skeleton tracking be enabled
protected bool _nearMode;
internal bool NearMode
{
get { return _nearMode; }
set { _nearMode = value; }
}
// Audio support requires words to check
protected List<string> Words = new List<string>();
public event EventHandler<WordFoundEventArgs> FoundWord;
protected virtual void OnFoundWord(WordFoundEventArgs e)
{
if (FoundWord != null)
{
FoundWord(this, e);
}
_word = e.Word;
switch (_word)
{
case "CANCEL":
CancelJig();
break;
case "FINISH":
Finished = true;
break;
default:
break;
}
}
// Extents to filter points
private static Extents3d? _ext = null;
public static Extents3d? Extents
{
get { return _ext; }
set { _ext = value; }
}
public KinectJig()
{
// Initialise the various members
_colorIndex = 3;
_finished = false;
try
{
_sampling = (short)Application.GetSystemVariable("KINSAMP");
}
catch
{
_sampling = 50;
}
try
{
_speech =
(short)Application.GetSystemVariable("KINSPEECH") == 1;
}
catch
{
_speech = false;
}
try
{
_nearMode =
(short)Application.GetSystemVariable("KINNEAR") == 1;
}
catch
{
_nearMode = false;
}
_kinect = KinectSensor.GetDefault();
Words.Add("finish");
Words.Add("cancel");
// Set values based on near-mode
var nearMode = NearMode;
}
internal void ProcessMultiSourceFrame(MultiSourceFrame frame)
{
if (frame == null)
return;
if (frame.ColorFrameReference != null)
{
using (
var colorFrame = frame.ColorFrameReference.AcquireFrame()
)
{
if (colorFrame != null)
{
if (_colorPixels == null ||
_colorPixels.Length !=
colorFrame.FrameDescription.LengthInPixels * 4
)
{
_colorPixels =
new byte[
colorFrame.FrameDescription.LengthInPixels * 4
];
_colorWidth = colorFrame.FrameDescription.Width;
}
colorFrame.CopyConvertedFrameDataToArray(
_colorPixels, ColorImageFormat.Bgra
);
}
}
}
if (frame.DepthFrameReference != null)
{
using (
var depthFrame = frame.DepthFrameReference.AcquireFrame()
)
{
if (depthFrame != null)
{
if (_depthPixels == null ||
_depthPixels.Length !=
depthFrame.FrameDescription.LengthInPixels
)
{
_depthPixels =
new ushort[
depthFrame.FrameDescription.LengthInPixels
];
_depthWidth = depthFrame.FrameDescription.Width;
}
depthFrame.CopyFrameDataToArray(_depthPixels);
}
}
}
if (frame.BodyFrameReference != null)
{
using (
var bodyFrame = frame.BodyFrameReference.AcquireFrame()
)
{
if (bodyFrame != null)
{
if (_skeletons == null)
{
_skeletons =
new Microsoft.Kinect.Body[
_kinect.BodyFrameSource.BodyCount
];
}
bodyFrame.GetAndRefreshBodyData(_skeletons);
}
}
}
}
void OnSpeechHypothesized(
object sender, SpeechHypothesizedEventArgs e
)
{
}
void OnSpeechRecognized(
object sender, SpeechRecognizedEventArgs e
)
{
// Ignore if we don't have a high degree of confidence
if (e.Result.Confidence < 0.7)
return;
OnFoundWord(
new WordFoundEventArgs(e.Result.Text.ToUpperInvariant())
);
}
public virtual bool StartSensor()
{
if (_kinect != null)
{
_kinect.Open();
_frameReader =
_kinect.OpenMultiSourceFrameReader(
FrameSourceTypes.Color |
FrameSourceTypes.Depth |
FrameSourceTypes.Body
);
// We need speech recognition started on a separate,
// MTA thread
if (Speech)
{
var t = new Thread(StartSpeech);
t.Start();
}
return true;
}
return false;
}
private static RecognizerInfo GetKinectRecognizer()
{
Func<RecognizerInfo, bool> matchingFunc =
r =>
{
string value;
r.AdditionalInfo.TryGetValue("Kinect", out value);
return
"True".Equals(
value,
StringComparison.InvariantCultureIgnoreCase
) &&
"en-US".Equals(
r.Culture.Name,
StringComparison.InvariantCultureIgnoreCase
);
};
return
SpeechRecognitionEngine.InstalledRecognizers().Where(
matchingFunc
).FirstOrDefault();
}
public void InitializeSpeech()
{
var ed =
Application.DocumentManager.MdiActiveDocument.Editor;
if (!Speech || Words.Count == 0)
return;
// Create and setup our audio source
_audio = _kinect.AudioSource;
/*
_audio.EchoCancellationMode =
EchoCancellationMode.None;
_audio.AutomaticGainControlEnabled = false;
_audio.BeamAngleMode = BeamAngleMode.Automatic;
*/
var ri = GetKinectRecognizer();
if (ri == null)
{
ed.WriteMessage(
"There was a problem initializing Speech Recognition. " +
"Ensure you have the Microsoft Speech SDK installed " +
"and configured."
);
}
// Need to wait 4 seconds for device to be ready right after
// initialization
ed.WriteMessage("\n");
int wait = 4;
while (wait > 0)
{
ed.WriteMessage(
"Kinect will be ready for speech recognition in {0} " +
"second{1}.\n",
wait--,
wait == 0 ? "" : "s"
);
System.Windows.Forms.Application.DoEvents();
Thread.Sleep(1000);
}
ed.WriteMessage("Kinect ready for speech recognition.\n");
System.Windows.Forms.Application.DoEvents();
try
{
_sre = new SpeechRecognitionEngine(ri.Id);
}
catch
{
ed.WriteMessage(
"There was a problem initializing Speech Recognition. " +
"Ensure you have the Microsoft Speech SDK installed " +
"and configured."
);
}
// Populate our word choices
var words = new Choices();
foreach (string word in Words)
{
words.Add(word);
}
// Create a GrammarBuilder from them
var gb = new GrammarBuilder();
gb.Culture = ri.Culture;
gb.Append(words);
// Create the actual Grammar instance, and then load it
// into the speech recognizer
var g = new Grammar(gb);
_sre.LoadGrammar(g);
// Attach our event handler for recognized commands
// We won't worry about rejected or hypothesized callbacks
_sre.SpeechHypothesized += OnSpeechHypothesized;
_sre.SpeechRecognized += OnSpeechRecognized;
}
[MTAThread]
private void StartSpeech()
{
if (_sre != null)
{
try
{
// Get the audio stream and pass it to the
// speech recognition engine
/*
Stream kinectStream = _audio.Start();
_sre.SetInputToAudioStream(
kinectStream,
new SpeechAudioFormatInfo(
EncodingFormat.Pcm, 16000, 16, 1, 32000, 2, null
)
);
_sre.RecognizeAsync(RecognizeMode.Multiple);
*/
}
catch
{
var ed =
Application.DocumentManager.MdiActiveDocument.Editor;
ed.WriteMessage(
"There was a problem initializing the KinectAudioSource." +
" Ensure you have the Kinect SDK installed correctly."
);
}
}
}
public virtual void PauseSensor()
{
if (_kinect != null)
{
_finished = true;
}
}
public virtual void StopSensor()
{
if (_kinect != null)
{
if (_audio != null)
{
_sre.RecognizeAsyncStop();
//_audio.Stop();
_audio = null;
}
_kinect.Close();
_kinect = null;
}
_finished = true;
}
protected virtual SamplerStatus SamplerData()
{
return SamplerStatus.Cancel;
}
protected virtual bool WorldDrawData(WorldDraw draw)
{
return false;
}
protected override SamplerStatus Sampler(JigPrompts prompts)
{
if (!String.IsNullOrEmpty(_word))
{
var doc =
Application.DocumentManager.MdiActiveDocument;
if (doc != null)
{
doc.Editor.WriteMessage("\nWord recognised: {0}", _word);
_word = "";
}
}
// We don't really need a point, but we do need some
// user input event to allow us to loop, processing
// for the Kinect input
var opts = new JigPromptPointOptions("\nClick to capture: ");
opts.UserInputControls =
UserInputControls.NullResponseAccepted;
opts.Cursor = CursorType.Invisible;
var ppr = prompts.AcquirePoint(opts);
if (ppr.Status == PromptStatus.OK)
{
if (_finished)
{
CancelJig();
return SamplerStatus.Cancel;
}
return SamplerData();
}
return SamplerStatus.Cancel;
}
protected override bool WorldDraw(WorldDraw draw)
{
return WorldDrawData(draw);
}
public void ForceMessage()
{
// Set the cursor without ectually moving it - enough to
// generate a Windows message
var pt = System.Windows.Forms.Cursor.Position;
System.Windows.Forms.Cursor.Position =
new System.Drawing.Point(pt.X, pt.Y);
}
public List<ColoredPoint3d> GeneratePointCloud(
int sampling, bool useColor = false
)
{
return GeneratePointCloud(
_kinect, _depthPixels, _colorPixels, sampling, useColor
);
}
// Generate a point cloud from depth and RGB data
internal List<ColoredPoint3d> GeneratePointCloud(
KinectSensor kinect, ushort[] depth, byte[] color,
int sampling, bool withColor = false
)
{
if (depth == null || color == null)
return null;
// We will return a list of our ColoredPoint3d objects
var res = new List<ColoredPoint3d>();
// We now need a CoordinateMapper to map the points
var cm = _kinect.CoordinateMapper;
// Loop through the depth information - we process two
// bytes at a time
for (int i = 0; i < depth.Length; i += sampling)
{
// The x and y positions can be calculated using modulus
// division from the array index
var pt = new DepthSpacePoint();
pt.X = i % _depthWidth;
pt.Y = i / _depthWidth;
var p = cm.MapDepthPointToCameraSpace(pt, depth[i]);
// A zero value for Z means there is no usable depth for
// that pixel
if (p.Z > 0)
{
// Create a ColoredPoint3d to store our XYZ and RGB info
// for a pixel
var cv = new ColoredPoint3d();
cv.X = p.X;
cv.Y = p.Z;
cv.Z = p.Y;
// Only calculate the colour when it's needed
if (withColor)
{
// Get the colour indices for that particular depth
// pixel
var cip = cm.MapDepthPointToColorSpace(pt, depth[i]);
// Extract the RGB data from the appropriate place
// in the colour data
long colIndex =
(long)(4 * (Math.Floor(Math.Abs(cip.X)) +
(Math.Floor(Math.Abs(cip.Y)) * _colorWidth))
);
bool inside = colIndex < color.LongLength;
cv.B = (byte)(inside ? color[colIndex] : 0);
cv.G = (byte)(inside ? color[colIndex + 1] : 0);
cv.R = (byte)(inside ? color[colIndex + 2] : 0);
}
else
{
// If we don't need colour information, just set each
// pixel to white
cv.B = 255;
cv.G = 255;
cv.R = 255;
}
// Add our pixel data to the list to return
res.Add(cv);
}
}
// Apply a bounding box filter, if one is defined
if (_ext.HasValue)
{
// Use LINQ to get the points within the
// bounding box
var vecSet =
from ColoredPoint3d vec in res
where
vec.X > _ext.Value.MinPoint.X &&
vec.X < _ext.Value.MaxPoint.X &&
vec.Y > _ext.Value.MinPoint.Y &&
vec.Y < _ext.Value.MaxPoint.Y &&
vec.Z > _ext.Value.MinPoint.Z &&
vec.Z < _ext.Value.MaxPoint.Z
select vec;
// Convert our IEnumerable<> into a List<>
res = vecSet.ToList<ColoredPoint3d>();
}
return res;
}
// Save the provided point cloud to a specific file
protected virtual void ExportPointCloud(
List<ColoredPoint3d> vecs, string filename
)
{
const double scale = 1.0 / 39.3701;
if (vecs.Count > 0)
{
using (var sw = new StreamWriter(filename))
{
// For each pixel, write a line to the text file:
// X, Y, Z, R, G, B
foreach (var pt in vecs)
{
sw.WriteLine(
"{0}, {1}, {2}, {3}, {4}, {5}",
pt.X * scale, pt.Y * scale, pt.Z * scale,
pt.R, pt.G, pt.B
);
}
}
}
}
// Translate from Skeleton Space to WCS
internal static Point3d PointFromVector(
CameraSpacePoint p, bool flip = true
)
{
// Rather than just return a point, we're effectively
// transforming it to the drawing space: flipping the
// Y and Z axes (which makes it consistent with the
// point cloud, and makes sure Z is actually up - from
// the Kinect's perspective Y is up), and reversing
// the X axis (which is the result of choosing UseDepth
// rather than UseDepthAndPlayerIndex)
return new Point3d(flip ? -p.X : p.X, p.Z, p.Y);
}
// Cancel the running jig
internal static void CancelJig()
{
acedPostCommand(""); //CANCELCMD
}
// Write the provided point cloud to file, then chain
// the commands needed to import it into AutoCAD
public void WriteAndImportPointCloud(
Document doc, List<ColoredPoint3d> vecs
)
{
var ed = doc.Editor;
if (vecs == null || vecs.Count == 0)
{
ed.WriteMessage("\nNo points were found.");
return;
}
// We'll store most local files in the temp folder.
// We get a temp filename, delete the file and
// use the name for our folder
/**/
string localPath = Path.GetTempFileName();
File.Delete(localPath);
Directory.CreateDirectory(localPath);
localPath += "\\";
// Paths for our temporary files
string txtPath = localPath + "points.xyz";
/**/
// Our PCG file will be stored under My Documents
string outputPath =
Environment.GetFolderPath(
Environment.SpecialFolder.MyDocuments
) + "\\Kinect Point Clouds\\";
if (!Directory.Exists(outputPath))
Directory.CreateDirectory(outputPath);
// We'll use the title as a base filename for the PCG,
// but will use an incremented integer to get an unused
// filename
int cnt = 0;
string xyzPath;
do
{
xyzPath =
outputPath + "Kinect" +
(cnt == 0 ? "" : cnt.ToString()) + ".xyz";
cnt++;
}
while (File.Exists(xyzPath));
cnt = 0;
string pcgPath;
do
{
pcgPath =
outputPath + "Kinect" +
(cnt == 0 ? "" : cnt.ToString()) + ".pcg";
cnt++;
}
while (File.Exists(pcgPath));
// Export our point cloud from the jig
ed.WriteMessage(
"\nSaving TXT file of the captured points.\n"
);
ExportPointCloud(vecs, xyzPath);
ed.WriteMessage("\nPoints saved to \"{0}\".", xyzPath);
// The path for the AdPointCloudIndexer tool is the same as
// for AutoCAD
string exePath =
Path.GetDirectoryName(
System.Windows.Forms.Application.ExecutablePath
) + "\\";
if (!File.Exists(exePath + "AdPointCloudIndexer.exe"))
{
ed.WriteMessage(
"\nCould not find the AdPointCloudIndexer tool."
);
return;
}
// Use the AdPointCloudIndexer tool to create a .PCG from
// our .XYZ file
ed.WriteMessage(
"\nIndexing the saved points.\n"
);
var psi =
new ProcessStartInfo(
exePath + "AdPointCloudIndexer",
"-i \"" + xyzPath + "\" " +
"-o \"" + pcgPath + "\" -RGB"
);
psi.CreateNoWindow = false;
psi.WindowStyle = ProcessWindowStyle.Hidden;
// Wait up to 20 seconds for the process to exit
try
{
using (Process p = Process.Start(psi))
{
System.Windows.Forms.Application.DoEvents();
p.WaitForExit();
}
}
catch
{ }
// If there's a problem, we return
if (!File.Exists(pcgPath))
{
ed.WriteMessage("\nError indexing points.");
return;
}
KinectCommands.CleanupTmpFiles(txtPath);
string pcgLisp = pcgPath.Replace('\\', '/');
// Attach the .PCG file
doc.SendStringToExecute(
"_.-VISUALSTYLES _C _Conceptual " +
"_.UCSICON _OF " +
"(command \"_.-POINTCLOUDATTACH\" \"" +
pcgLisp + "\" \"0,0,0\" \"1\" \"0\")(princ) ",
false, false, false
);
/**/
}
}
public class KinectCommands
{
// Set the clipping volume for the current point cloud
[CommandMethod("ADNPLUGINS", "KINBOUNDS2", CommandFlags.Modal)]
public void SetBoundingBox()
{
var doc =
Autodesk.AutoCAD.ApplicationServices.
Application.DocumentManager.MdiActiveDocument;
var ed = doc.Editor;
// Ask the user to select an entity
var peo =
new PromptEntityOptions(
"\nSelect entity to define bounding box"
);
peo.AllowNone = true;
peo.Keywords.Add("None");
peo.Keywords.Default = "None";
var per = ed.GetEntity(peo);
if (per.Status != PromptStatus.OK)
return;
// If "None" selected, clear the bounding box
if (per.Status == PromptStatus.None ||
per.StringResult == "None")
{
KinectJig.Extents = null;
ed.WriteMessage("\nBounding box cleared.");
return;
}
// Otherwise open the entity and gets its extents
using (var tr = doc.TransactionManager.StartTransaction())
{
var ent =
tr.GetObject(per.ObjectId, OpenMode.ForRead)
as Entity;
if (ent != null)
KinectJig.Extents = ent.Bounds;
ed.WriteMessage(
"\nBounding box set to {0}", KinectJig.Extents
);
tr.Commit();
}
}
// Remove any temporary files from the point cloud import
internal static void CleanupTmpFiles(string txtPath)
{
if (File.Exists(txtPath))
File.Delete(txtPath);
Directory.Delete(
Path.GetDirectoryName(txtPath)
);
}
}
}