Skip to content

Commit

Permalink
Merge pull request #15 from Gitjas/master
Browse files Browse the repository at this point in the history
update to v19.3
  • Loading branch information
Gitjas committed Jan 27, 2024
2 parents 990ce88 + 5c7ae49 commit 9fb36a4
Show file tree
Hide file tree
Showing 8 changed files with 79 additions and 39 deletions.
10 changes: 8 additions & 2 deletions ajantisbg1/Docs/Readme.ajantisbg1.English.txt
Expand Up @@ -44,7 +44,7 @@ For more information, please have a look at the files "BG1_Romance_Guide" (for t
The file Translation_Guide.txt gives a list about which text lines are the same in BG1NPC Project, hopefully to save some translation time for the one mod or the other.


Please note: For Ajantis to react to game events in SoD accordingly, the main component (Tracking System, 2nd component) of "Road to Discovery" needs to be installed.
Please note: For Ajantis to react to game events in SoD accordingly, the main component (Tracking System, 2nd component) of "Road to Discovery" needs to be included in your install (independent of install order).


INSTALLATION
Expand Down Expand Up @@ -74,7 +74,7 @@ COMPATIBILITY
The Ajantis BG1 Expansion Mod is coded using WeiDU, and it does not overwrite any files. The BG1 version patches all area scripts. It should be compatible with most other (WeiDU) mods.
Install order is after BG1NPC Project.

Please note: For Ajantis to react to game events in SoD accordingly, the main component (Tracking System, 2nd component) of "Road to Discovery" needs to be installed.
Please note: For Ajantis to react to game events in SoD accordingly, the main component (Tracking System, 2nd component) of "Road to Discovery" needs to be included in your install (independent of install order).


I want to thank all who have helped me making this mod.
Expand Down Expand Up @@ -140,6 +140,12 @@ REDISTRIBUTION NOTE: The Ajantis BG1 Expansion Mod was created to be freely enjo

HISTORY

Version 19.3:
-If BG1NPC Romance is installed, Friendship Path should not start for low rep.
-Reaction to three FF on the road should not lead to a stutter.
-Reaction to SoD romances should happen independent whether another ended already.
-Rephrased note about compatibility with Road to Discovery in the readme: RtD does not have to be installed before Ajantis Expansion.

Version 19.2:
-Fixed install error for French version.
-Corrected patching of scripts for compatibility with EndlessBG1 (no notable bug for players).
Expand Down
6 changes: 6 additions & 0 deletions ajantisbg1/Docs/Readme.ajantisbg1.German.txt
Expand Up @@ -133,6 +133,12 @@ REDISTRIBUTION NOTE: The Ajantis BG1 Expansion Mod was created to be freely enjo

HISTORY

Version 19.3:
-If BG1NPC Romance is installed, Friendship Path should not start for low rep.
-Reaction to three FF on the road should not lead to a stutter.
-Reaction to SoD romances should happen independent whether another ended already.
-Rephrased note about compatibility with Road to Discovery in the readme: RtD does not have to be installed before Ajantis Expansion.

Version 19.2:
-Fixed install error for French version.
-Corrected patching of scripts for compatibility with EndlessBG1 (no notable bug for players).
Expand Down
24 changes: 1 addition & 23 deletions ajantisbg1/Friendship/Ajantis_friendship.baf
@@ -1,32 +1,10 @@
/* APPEND ajantis.bcs for "friendship path". Universal baf for BG1 + Tutu/BGT */

/* prevent friendship dialogues to start if PC could be romance material */
/* failsave for low rep */
IF %BGT_VAR%
Global("C#AjantisRomanceMatch_possible","GLOBAL",0)
Gender(Player1,FEMALE)
OR(4)
Alignment(Player1,MASK_GOOD)
Alignment(Player1,LAWFUL_NEUTRAL)
Alignment(Player1,NEUTRAL)
Class(Player1,DRUID_ALL)
OR(4)
Race(Player1,HUMAN)
Race(Player1,HALF_ELF)
Race(Player1,HALFLING)
Race(Player1,ELF)
!HasItemEquiped("%tutu_var%BELT05",Player1) //girdle of gender bender
!HasItemEquiped("%tutu_var%HELM02",Player1) //helmet of alignment
THEN
RESPONSE #100
SetGlobal("C#AjantisRomanceMatch_possible","GLOBAL",1)
END

/* start friendship dialogues */

IF %BGT_VAR%
InParty(Myself)
Global("X#AjantisRomanceMatch","GLOBAL",0)
Global("X#AjantisRomanceMatch","GLOBAL",0)
Global("C#AjantisRomanceMatch_possible","GLOBAL",0)
Global("C#AjanFP_NoPCTalks","GLOBAL",0)
Global("C#AjantisPCTalk","GLOBAL",0)
Expand Down
22 changes: 22 additions & 0 deletions ajantisbg1/Friendship/Ajantis_friendship_bg1npcrom.baf
@@ -0,0 +1,22 @@
/* prevent friendship dialogues to start if PC could be romance material */
/* failsave for low rep */
IF %BGT_VAR%
Global("C#AjantisRomanceMatch_possible","GLOBAL",0)
Gender(Player1,FEMALE)
ReputationLT(Player1,11)
OR(4)
Alignment(Player1,MASK_GOOD)
Alignment(Player1,LAWFUL_NEUTRAL)
Alignment(Player1,NEUTRAL)
Class(Player1,DRUID_ALL)
OR(4)
Race(Player1,HUMAN)
Race(Player1,HALF_ELF)
Race(Player1,HALFLING)
Race(Player1,ELF)
!HasItemEquiped("%tutu_var%BELT05",Player1) //girdle of gender bender
!HasItemEquiped("%tutu_var%HELM02",Player1) //helmet of alignment
THEN
RESPONSE #100
SetGlobal("C#AjantisRomanceMatch_possible","GLOBAL",1)
END
3 changes: 2 additions & 1 deletion ajantisbg1/Friendship/Tutu_Interjections.d
Expand Up @@ -45,7 +45,8 @@ I_C_T ~%tutu_var%FLAM5~ 0 C#AjantisFLAM5_0
END

APPEND ~%AJANTIS_JOINED%~
IF ~Global("C#AjantisFLAM5_0","GLOBAL",2)~ THEN flam5_dead
IF WEIGHT #-1
~Global("C#AjantisFLAM5_0","GLOBAL",2)~ THEN flam5_dead
SAY @17 /* ~What - what impertinent fools! Attacking the ones that are here to help their cause of stopping the bandit threat - attacking us, making us kill them! What an unfortunate cause of events.~ */
IF ~~ THEN DO ~SetGlobal("C#AjantisFLAM5_0","GLOBAL",3)~EXIT
END
Expand Down
13 changes: 10 additions & 3 deletions ajantisbg1/Setup-AjantisBG1.tp2
Expand Up @@ -14,7 +14,7 @@ AUTHOR ~Please post at G3 or Kerzenburgforum, refer to readme.~

//MODDER

VERSION ~19.2~ //
VERSION ~19.3~ //

README ~AjantisBG1/docs/readme.ajantisbg1.%LANGUAGE%.txt~ ~AjantisBG1/docs/readme.ajantisbg1.english.txt~

Expand Down Expand Up @@ -187,9 +187,16 @@ ACTION_IF GAME_IS ~tutu tutu_totsc bgt bgee eet~ THEN BEGIN

EXTEND_TOP ~%tutu_var%ajantis.bcs~ ~AjantisBG1/Friendship/Ajantis_friendship.baf~
EVALUATE_BUFFER
/* in case BG1NPC romance ends, Ajantis shouldn't start friendship track from the beginning */
EXTEND_TOP ~%tutu_var%ajantis.bcs~ ~AjantisBG1/Friendship/Variable_transfer.baf~

/* compatibility with BG1NPC romance */
ACTION_IF (MOD_IS_INSTALLED ~bg1npc.tp2~ ~20~) OR (MOD_IS_INSTALLED ~bg1npc.tp2~ ~21~) OR(MOD_IS_INSTALLED ~bg1npc.tp2~ ~22~) OR(MOD_IS_INSTALLED ~bg1npc.tp2~ ~23~) OR(MOD_IS_INSTALLED ~bg1npc.tp2~ ~24~) BEGIN
/* make sure friendshipt doesn't start because of too low rep for romance */
EXTEND_TOP ~%tutu_var%ajantis.bcs~ ~AjantisBG1/Friendship/Ajantis_friendship_bg1npcrom.baf~
EVALUATE_BUFFER
/* in case BG1NPC romance ends, Ajantis shouldn't start friendship track from the beginning */
EXTEND_TOP ~%tutu_var%ajantis.bcs~ ~AjantisBG1/Friendship/Variable_transfer.baf~
EVALUATE_BUFFER
END

END

Expand Down
22 changes: 15 additions & 7 deletions ajantisbg1/ajantissod/baf/bdajanti_patch.baf
Expand Up @@ -364,8 +364,6 @@ IF
!Dead("Rasaad")
GlobalGT("bd_RasaadRomance4","GLOBAL",0)
Global("bd_rasaad_romanceactive","global",1)
Global("bd_voghiln_romanceactive","global",0)
Global("bd_corwin_romanceactive","global",0)
OR(3)
!RealGlobalTimerNotExpired("C#AjSoD_DialogReactionTimer","GLOBAL")
GlobalGT("bd_plot","GLOBAL",349)
Expand All @@ -387,9 +385,7 @@ IF
Global("C#AjSoD_IgnoreRomances","GLOBAL",0)
!Dead("Voghiln")
GlobalGT("bd_VoghilnRomance3","GLOBAL",0)
Global("bd_rasaad_romanceactive","global",0)
Global("bd_voghiln_romanceactive","global",1)
Global("bd_corwin_romanceactive","global",0)
OR(3)
!RealGlobalTimerNotExpired("C#AjSoD_DialogReactionTimer","GLOBAL")
GlobalGT("bd_plot","GLOBAL",349)
Expand All @@ -411,8 +407,6 @@ IF
Global("C#AjSoD_IgnoreRomances","GLOBAL",0)
!Dead("Corwin")
GlobalGT("bd_CorwinRomance3","GLOBAL",0)
Global("bd_rasaad_romanceactive","global",0)
Global("bd_voghiln_romanceactive","global",0)
Global("bd_corwin_romanceactive","global",1)
OR(2)
!RealGlobalTimerNotExpired("C#AjSoD_DialogReactionTimer","GLOBAL")
Expand All @@ -424,7 +418,7 @@ THEN
SetGlobal("C#AjSoD_RomanceConflict","GLOBAL",3)
END

/* trigger for all in-group romance conflicts */
/* Romance conflicts - Corwin, Rasaad, or Voghiln */
IF
InParty(Myself)
See(Player1)
Expand All @@ -436,6 +430,20 @@ IF
Global("C#AjSoD_RomanceConflict","GLOBAL",1) //Rasaad
Global("C#AjSoD_RomanceConflict","GLOBAL",2) //Voghlin
Global("C#AjSoD_RomanceConflict","GLOBAL",3) //Corwin
THEN
RESPONSE #100
SetGlobal("C#AjSoD_RomanceConflict","GLOBAL",4)
END

/* trigger for all in-group romance conflicts */
IF
InParty(Myself)
See(Player1)
CombatCounter(0)
!See([ENEMY])
!StateCheck(Myself,CD_STATE_NOTVALID)
!StateCheck(PLAYER1,CD_STATE_NOTVALID)
Global("C#AjSoD_RomanceConflict","GLOBAL",4) //Any of them
THEN
RESPONSE #100
RealSetGlobalTimer("C#AjSoD_DialogReactionTimer","GLOBAL",600)
Expand Down
18 changes: 15 additions & 3 deletions ajantisbg1/ajantissod/dialogue/dialogues_sod.d
Expand Up @@ -101,7 +101,11 @@ END

/* Romance conflict: Rasaad */

IF ~Global("C#AjSoD_RomanceConflict","GLOBAL",1)~ THEN rasaad_conflict
IF ~Global("C#AjSoD_RomanceConflict","GLOBAL",4)
GlobalGT("bd_RasaadRomance4","GLOBAL",0)
Global("bd_rasaad_romanceactive","global",1)
Global("bd_voghiln_romanceactive","global",0)
Global("bd_corwin_romanceactive","global",0)~ THEN rasaad_conflict
SAY @38 /* [Ajantis]My love, I noticed that Rasaad seems to have taken a great liking to you. I think he is... romantically interested in you, <CHARNAME>. */
++ @39 /* [PC Reply]I think you are right. I noticed it, too. */ + rasaad_conflict_01
++ @40 /* [PC Reply]I'm not sure. He's a good friend, Ajantis. */ + rasaad_conflict_01
Expand Down Expand Up @@ -133,7 +137,11 @@ END

/* Romance conflict: VOGHILN */

IF ~Global("C#AjSoD_RomanceConflict","GLOBAL",2)~ THEN voghiln_conflict
IF ~Global("C#AjSoD_RomanceConflict","GLOBAL",4)
GlobalGT("bd_VoghilnRomance3","GLOBAL",0)
Global("bd_voghiln_romanceactive","global",1)
Global("bd_corwin_romanceactive","global",0)
Global("bd_rasaad_romanceactive","global",0)~ THEN voghiln_conflict
SAY @48 /* [Ajantis]My love, I noticed that Voghiln seems to have taken a great liking to you. I think he is... romantically interested in you, <CHARNAME>. */
++ @39 /* [PC Reply]I think you are right. I noticed it, too. */ + voghiln_conflict_01
++ @49 /* [PC Reply]I'm not sure. He's fun to have around, Ajantis. */ + voghiln_conflict_01
Expand Down Expand Up @@ -164,7 +172,11 @@ END

/* Romance conflict: Corwin */

IF ~Global("C#AjSoD_RomanceConflict","GLOBAL",3)~ THEN corwin_conflict
IF ~Global("C#AjSoD_RomanceConflict","GLOBAL",4)
GlobalGT("bd_CorwinRomance3","GLOBAL",0)
Global("bd_corwin_romanceactive","global",1)
Global("bd_rasaad_romanceactive","global",0)
Global("bd_voghiln_romanceactive","global",0)~ THEN corwin_conflict
SAY @51 /* [Ajantis]My love, I noticed that Corwin seems to have taken a great liking to you. I think she is... romantically interested in you, <CHARNAME>. */
++ @39 /* [PC Reply]I think you are right. I noticed it, too. */ + corwin_conflict_01
++ @52 /* [PC Reply]I'm not sure. She's a good friend, Ajantis. */ + corwin_conflict_01
Expand Down

0 comments on commit 9fb36a4

Please sign in to comment.