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Merge pull request #22 from Gitjas/master
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update to v25.4
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Gitjas committed Jun 15, 2022
2 parents 1d04cfa + 68cb58c commit 1e1b7d3
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4 changes: 3 additions & 1 deletion bgqe/bgqe.ini
Expand Up @@ -32,4 +32,6 @@ LabelType = GloballyUnique
# Dynamic Install Order Category
Type = Quests
Before = ACBre, bg1npc, c#brage, c#brandock, c#grey, c#husam, EET_end
Before = ACBre, bg1npc, c#brage, c#brandock, c#grey, c#husam, EET_end
After = eefixpack
11 changes: 0 additions & 11 deletions bgqe/orklover/scripts/c#q07_ar2700_bgee.baf

This file was deleted.

35 changes: 19 additions & 16 deletions bgqe/readmes/english.bgqe.txt
Expand Up @@ -17,19 +17,19 @@ The mod "Brage's Redemption" inserts the same quest as bgqe's component "Brage's

DESCRIPTION

1. Slime Quest (LABEL bgqe_slimequest)
1. Slime Quest
------
This quest is located in Beregost. If you pass one of the houses in the northwest, a woman dressed in red should approach you. There are some strange things going on in the house of her neighbor, and she wants your help.

This release revises the quest to meet known compatibility issues and adds a (more) evil quest solution.


2. Family Treasure Quest (LABEL bgqe_familyquest)
2. Family Treasure Quest
------
This quest is also located in Beregost. If you go into another house in the northwest, you will meet a strange couple. They obviously have a serious problem, but haven't talked to each other for some time now. Although it seems that they aren't interested in talking to you either, it might just be that you can solve the riddle and ease their worries... or betray them and ruin the family completely.


3. Babysitting in Nashkel, including Carnival Encounter (LABEL bgqe_babysitting)
3. Babysitting in Nashkel, including Carnival Encounter
------
This quest occurs in Nashkel. Did you meet the desperate mother of two little children? She has something important to do, and is in great need of a trustworthy person who will watch over her children while she is away. So, fearless monster fighter, will you be ready for this challenge?

Expand All @@ -38,55 +38,55 @@ The babysitting is only available for paladin PCs or for non-evil aligned PC's w
At the Nashkel carnival, you can find Tina. The young woman is another tragic soul in need of some money... or so she says.


4. Monster in Nashkel (LABEL bgqe_nashkelmonster)
4. Monster in Nashkel
------
Near the Manor House in Nashkel you can save little Arnim from a monster that's chasing him. He is staying with his parents in the Nashkel Inn. For such a heroic deed, the thankfulness of his parents should be all yours... shouldn't it?

The delivery man who mixed up the egg deliveries will be met later in the game. One of his customers is very, very unhappy about what he got and both will be delighted to see you.


5. Fallen Paladin in Baldur's Gate (LABEL bgqe_fallenpaladin)
5. Fallen Paladin in Baldur's Gate
------
In the northern part of the city, in the temple of Helm, an evil fallen paladin is hiding. He slaughtered a little girl without hesitation... at least that's what the angry people in front of the temple are saying.


6. Undying Love in the Fishing Village (LABEL bgqe_undyinglove)
6. Undying Love in the Fishing Village
------
The frightened woman in the left house tells you she is threatened by a monster hiding behind her house. Maybe you should go and take a look?


7. Lovesick Half-Orc (LABEL bgqe_orclover)
7. Lovesick Half-Orc
------
On the road north of Nashkel, you meet Uguth. He is on his way to Baldur's Gate, to his beloved. Due to his appearance, being clearly descended from orcs, he has to overcome a special hindrance before he can take her into his arms.


8. Unexpected Help (LABEL bgqe_unexpectedhelp)
8. Unexpected Help
------
In the Candlekeep infirmary, glum Sir Trun seeks healing from his wounds. He was injured badly in a fight, but that doesn't seem to be his actual problem, as Linda, his fiancee who is staying in Candlekeep Inn, can tell you...
This quest is accessible both during the Prologue or after the return to Candlekeep. Note: Since most players finish this quest in the prologue, there are no NPC reactions for this quest.

Note: The "Extension of Bjornin Encounter" is moved to "bg1re: Romantic Encounters for BG1" where it belongs.


9. Many little paws (LABEL bgqe_manypaws)
9. Many little paws
------
Formerly meant as an Easter Egg quest I figured it makes sense to tell players it's actually there. Make sure you have Minsc in your party when talking to the vendor at the Nashkel Carnival. Everything else will develop from there - promise!

Spoiler:
The pet vendor will reappear after three ingame days at the 3rd level of the Friendly Arm Inn.


10. Drunk near Beregost Temple (LABEL bgqe_drunk)
10. Drunk near Beregost Temple
------
Inform the priests in Beregost Temple about the drunken wannabe Lich outside so they can keep an eye on his safety!


11. A Warm Place for Noober (LABEL bgqe_noober)
11. A Warm Place for Noober
------
Approximately three days after the first Noober contact in Nashkel, your PC will witness an oxymoron: a Noober who cannot talk! Show mercy and find a kind soul ready to take him in and help him to cure his sickness - and also a place where, finally, Noober can put his talkativeness into good use, as well.


12. Brage's Sword (not for original BG1) (LABEL bgqe_bragesword)
12. Brage's Sword (not for original BG1)
------
This component gives the player the possibility to prove that Brage fell victim to an intrigue and save him from a death by the gallows - if the PC wants to. There is an evil quest option, of course.
Brage has to be brought to Nashkel alive. The mod also adds the possibility to bring him to Oublek (i.e. the Nashkel authorities) instead of to the temple. This was unfinished original game content. (For this possibility, please note the install order as mentioned above).
Expand All @@ -102,26 +102,26 @@ BGQE should be installed before BG1NPC Project or some of the added reply option
-The quest can be solved completely before clearing the Nashkel mines (or later). For the case that Laryssa, Brage's cousin, was killed upon the first confrontation, the last needed quest clue will be found no sooner than Tazok's tent.


13. Legal Seachart Sources (not for original BG1) (LABEL bgqe_seacharts)
13. Legal Seachart Sources (not for original BG1)
-------
This component adds two more possibilities to receive the sea charts for Mendas' trip to Balduran's island. Both ways will be installed.
13.A by Lumorus: If the PC helped Aldeth Sashenstar in the Cloakwood as well inside the Merchants' League, Aldeth will be very interested in the research and Balduran's artefacts. He will enable access to the sea charts without the need to steal them or intoxicate the captain.
13.B CALABALD (= Calahan + Balduran's Island) by Shuv-Oohl: The sailor Calahan in Ulgoth's Beard wouldn't be a real sailor if he wouldn't have sea charts of his own. He won't part with them without an appropriate compensation, though... PCs with enough gold have now the possibility to go to Balduran's island before entering Baldur's Gate.


14. Additions to the House of the Lady and the Bitch Queen's Temple (LABEL bgqe_waterqueentemple)
14. Additions to the House of the Lady and the Bitch Queen's Temple
-------
This component extends the original game quest about priest Tremain's dead son and the scoll of dispel from the temple of Umberlee.
14.A Prevent Jalanthe from Making a Mistake, by Lumorus: The High Priest of the Water Queen requests a Book of Wisdom for the scroll of dispel. But would it really be a wise idea for her to rely on another god's help? The PC now can ask explicitly whether the priestess is sure that Umberlee would be pleased if the ceremony was done with the wisdom received by Tymora...
14.B Tremain's Sellout: in the original game, Tremain asks the PC to retrieve his dead son from the temple of Umberlee, so he can revive him. The PC now has the possibility to bring the son to the temple, instead.


15. A worried farmer (not for original BG1) (LABEL bgqe_worriedfarmer), by Lumorus and White Agnus
15. A worried farmer (not for original BG1), by Lumorus and White Agnus
-------
In Beregost/Nashkel there are some rumors by a few farmers, so far one of them is addressed in this component: talk to a farmer in Beregost until he tells the PC about a creature making noises behind his house at night. He will then ask the PC to help him to get rid of it.


16. Bodies for a good cause (LABEL bgqe_bodiesforgoodcause), by Lumorus and White Agnus
16. Bodies for a good cause, by Lumorus and White Agnus
-------
This mod plays in Baldur's Gate. Bring the corpses you find in the sewers to Sylar, a necromancer with a special research. This component is also good for PCs that care about the environment! :D

Expand Down Expand Up @@ -380,6 +380,9 @@ MAINTENANCE NOTE: This mod accepts bug fixes, compatibility fixes, and translati

HISTORY

Version 25.4:
-"Lovesick Half-Orc": Workaround for BG:EE removed because AR4300.are now has functioning area script assigned. Fixes bug od Ulguth not spawning.

Version 25.3:
-"Brage's Sword": Larissa should not spawn twice if Borda was found and killed before finding and rescuing Brage.

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3 changes: 3 additions & 0 deletions bgqe/readmes/german.bgqe.txt
Expand Up @@ -371,6 +371,9 @@ MAINTENANCE NOTE: This mod accepts bug fixes, compatibility fixes, and translati

HISTORIE

Version 25.4:
-"Lovesick Half-Orc": Workaround for BG:EE removed because AR4300.are now has functioning area script assigned. Fixes bug od Ulguth not spawning.

Version 25.3:
-"Brage's Sword": Larissa should not spawn twice if Borda was found and killed before finding and rescuing Brage.

Expand Down
3 changes: 3 additions & 0 deletions bgqe/readmes/italiano.bgqe.txt
Expand Up @@ -380,6 +380,9 @@ MAINTENANCE NOTE: This mod accepts bug fixes, compatibility fixes, and translati

HISTORY

Version 25.4:
-"Lovesick Half-Orc": Workaround for BG:EE removed because AR4300.are now has functioning area script assigned. Fixes bug od Ulguth not spawning.

Version 25.3:
-"Brage's Sword": Larissa should not spawn twice if Borda was found and killed before finding and rescuing Brage.

Expand Down
3 changes: 3 additions & 0 deletions bgqe/readmes/polski.bgqe.txt
Expand Up @@ -374,6 +374,9 @@ MAINTENANCE NOTE: This mod accepts bug fixes, compatibility fixes, and translati

HISTORIE

Version 25.4:
-"Lovesick Half-Orc": Workaround for BG:EE removed because AR4300.are now has functioning area script assigned. Fixes bug od Ulguth not spawning.

Version 25.3:
-"Brage's Sword": Larissa should not spawn twice if Borda was found and killed before finding and rescuing Brage.

Expand Down
11 changes: 1 addition & 10 deletions bgqe/setup-bgqe.tp2
Expand Up @@ -11,7 +11,7 @@ BACKUP ~bgqe/Backup~
AUTHOR ~Please post in one of the forums as listed in the readme~

//MODDER
VERSION ~v25.3~
VERSION ~v25.4~

README ~bgqe/readmes/%LANGUAGE%.bgqe.txt~ ~bgqe/readmes/english.bgqe.txt~

Expand Down Expand Up @@ -1212,16 +1212,7 @@ COMPILE EVALUATE_BUFFER ~bgqe/OrkLover/Dialogues/cre_dialogues_Q07.d~

END

/* Workaround, as long as BG:EE's AR4300 has no scipt assigned and faulty ARAR4300.bcs is present */

ACTION_IF GAME_IS ~bgee~ THEN BEGIN
EXTEND_BOTTOM ~AR2700.bcs~ ~bgqe/OrkLover/Scripts/c#q07_ar2700_bgee.baf~
EVALUATE_BUFFER
END

ACTION_IF NOT GAME_IS ~bgee~ THEN BEGIN
LAF extend_area_script STR_VAR area="%NorthNashkelRoad%" bottom="bgqe/OrkLover/Scripts/C#Q07_AR4300.baf" END
END


COMPILE EVALUATE_BUFFER ~bgqe/OrkLover/Scripts/C#Q07001.baf~
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