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BG1 FLIND1.ITM as a base
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K4thos committed Jun 14, 2019
1 parent 7558127 commit 2fd0ed9
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Showing 5 changed files with 9 additions and 2 deletions.
1 change: 1 addition & 0 deletions EET/EET.tp2
Expand Up @@ -1871,6 +1871,7 @@ COPY ~%MOD_FOLDER%/base/spl/SPWI123.SPL~ ~override~
~%MOD_FOLDER%/base/spl/K#PP_REM.SPL~ ~override~
~%MOD_FOLDER%/base/spl/K#FATIGP.SPL~ ~override~
~%MOD_FOLDER%/base/spl/K#REST.SPL~ ~override~
~%MOD_FOLDER%/base/spl/K#TEST.SPL~ ~override~
~%MOD_FOLDER%/base/spl/K#UNREST.SPL~ ~override~
~%MOD_FOLDER%/base/spl/K#UNSELE.SPL~ ~override~
~%MOD_FOLDER%/base/spl/K#UNSELR.SPL~ ~override~
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Binary file added EET/base/spl/K#TEST.SPL
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1 change: 1 addition & 0 deletions EET/base/test/EET_test.baf
Expand Up @@ -4,6 +4,7 @@ IF
HotKey(S)
THEN
RESPONSE #100
ApplySpellRES("K#TEST",Myself)
Continue()
END

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4 changes: 2 additions & 2 deletions EET/lib/prep_ITM.tph
Expand Up @@ -65,6 +65,7 @@ DELETE + ~%patch_dir%/itm/BAG02.ITM~
//~%patch_dir%/itm/AROW03.ITM~ //BG2 version optionally restored via EET_Tweaks
//~%patch_dir%/itm/AROW04.ITM~ //BG2 version optionally restored via EET_Tweaks
//~%patch_dir%/itm/AROW06.ITM~ //BG2 version optionally restored via EET_Tweaks
//~%patch_dir%/itm/AROW07.ITM~ //BG2 version is bugged
//~%patch_dir%/itm/AROW08.ITM~ //BG2 version optionally restored via EET_Tweaks
//~%patch_dir%/itm/AROW09.ITM~ //BG2 version optionally restored via EET_Tweaks
//~%patch_dir%/itm/AROW14.ITM~ //BG2 version optionally restored via EET_Tweaks
Expand Down Expand Up @@ -121,7 +122,6 @@ DELETE + ~%patch_dir%/itm/BAG02.ITM~
~%patch_dir%/itm/ANTIWEB.ITM~
~%patch_dir%/itm/AROW01.ITM~
~%patch_dir%/itm/AROW05.ITM~
~%patch_dir%/itm/AROW07.ITM~
~%patch_dir%/itm/AROW10.ITM~
~%patch_dir%/itm/AROW11.ITM~
~%patch_dir%/itm/AROW12.ITM~
Expand Down Expand Up @@ -545,7 +545,7 @@ DELETE + ~%patch_dir%/itm/BAG02.ITM~
~%patch_dir%/itm/FIRESEED.ITM~
~%patch_dir%/itm/FIST.ITM~
~%patch_dir%/itm/FLAM01.ITM~
~%patch_dir%/itm/FLIND1.ITM~
//~%patch_dir%/itm/FLIND1.ITM~ //BG2:EE item still has vanilla BG1 bug
~%patch_dir%/itm/FRAG01.ITM~
~%patch_dir%/itm/FREERING.ITM~
~%patch_dir%/itm/FROSTY.ITM~
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5 changes: 5 additions & 0 deletions EET/readme-EET.html
Expand Up @@ -233,6 +233,7 @@ <h2>Frequently Asked Questions</h2>
<li><a href="#What about compatibility with saves?">What about compatibility with saves?</a></li>
<li><a href="#How does NPC continuity work in EET?">How does NPC continuity work in EET?</a></li>
<li><a href="#What's the point in lifting restriction for travelling back to old areas?">What's the point in lifting restriction for travelling back to old areas?</a></li>
<li><a href="#Can you jump ahead in the story?">Can you jump ahead in the story?</a></li>
<li><a href="#Can I play EET in cooperative multiplayer?">Can I play EET in cooperative multiplayer?</a></li>
</ul>

Expand Down Expand Up @@ -304,6 +305,10 @@ <h3>How does NPC continuity work in EET?</h3>
<h3>What's the point in lifting restriction for travelling back to old areas?</h3>
<p>Maybe it's just me, but I've never accepted BGT as a true seamless experience because the game still felt to me like 3 completely separate campaigns with BG1->BG2 transition added on top of it. As you can read in the beginning of the readme, the main goal of EET is not simple merging of the games, but actually to make it feel like a one, continuous journey. In order to achieve it EET lifts restrictions in travelling to old areas, provides continuous journal and chapter system, uses the same worldmap during whole game, and offers seamless transitions between story arcs. The second goal of EET is becoming a mod friendly platform with additional modding possibilities that comes with fulfilling the first goal. Currently there is nothing interesting in old areas but we hope that modders will be interested in creating new adventures and surprises designed for higher level parties during BG2 and/or ToB portion of the game. In other words it can be treated as a playground for modders to add new stuff to the game.</p>

<a id="Can you jump ahead in the story?" name="Can you jump ahead in the story?"></a>
<h3>Can you jump ahead in the story, like go to Athkatla and grab some NPCs like Keldorn or Aerie before doing Nashkel, etc.?</h3>
<p>No, you're still locked to the natural progression of the games, i.e. you can't access the BG2 areas before you actually reach that far. You could use the console to get there ahead of time of course, but it would be quite likely to break something.</p>

<a id="Can I play EET in cooperative multiplayer?" name="Can I play EET in cooperative multiplayer?"></a>
<h3>Can I play EET in cooperative multiplayer?</h3>
<p>Yes. EET supports up to 6 people in cooperative, cross-platform multiplayer from start to finish. Let us know if you notice any problems.</p>
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