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Current conditions
Global("bd_move_minsc","bd1000",0)
!Dead("minsc") // Minsc
!InPartyAllowDead("minsc")
should be changed to
Global("bd_move_minsc","bd1000",0)
GlobalLT("Chapter","GLOBAL",13)
!StateCheck("Minsc",STATE_REALLY_DEAD)
!StateCheck("Dynaheir",STATE_REALLY_DEAD)
And the same for
Global("bd_move_dyna","bd1000",0)
in the next code block
Minsc or Dynaheir do not appear in SoD if one of them died before (see BD0108.bcs) however they may spawn, even if one of them is dead, later in the first out of city camp.
The text was updated successfully, but these errors were encountered:
- fixed small problems in macros resource conversion code
- fixed cpmvars Beregost_House08 name (duplicated entry instead of L1/L2 variant)
- fixed typo in transition script: #51
- fixed continuity problem with SoD Minsc and Dynaheir: #55
- removed journal overriding function
- small correction in polish translation: #59
- folder structure as requested by Project Infinity maintainers
Current conditions
Global("bd_move_minsc","bd1000",0)
!Dead("minsc") // Minsc
!InPartyAllowDead("minsc")
should be changed to
Global("bd_move_minsc","bd1000",0)
GlobalLT("Chapter","GLOBAL",13)
!StateCheck("Minsc",STATE_REALLY_DEAD)
!StateCheck("Dynaheir",STATE_REALLY_DEAD)
And the same for
Global("bd_move_dyna","bd1000",0)
in the next code block
Minsc or Dynaheir do not appear in SoD if one of them died before (see BD0108.bcs) however they may spawn, even if one of them is dead, later in the first out of city camp.
The text was updated successfully, but these errors were encountered: