Releases: Gl0rfindel/ETGMod
Releases · Gl0rfindel/ETGMod
Mod Dependency - 2.0.1 (alpha)
Fix for errors when loading in the relinker.
NOTE: This is an experimental version of GGB. Only use if you know what you are doing.
GGB 1.1.3
Fix for null reference exception related to AkSoundEngine.PostEvent. Prevents crashes on Mac.
Mod Dependency - alpha
- Adds mod dependency loading, i.e. mods can declare dependencies and will be loaded in the proper order.
- use
mod-depends: {Name}
in metadata.txt with reference to other mod's Name (from metadata.txt). - multiple references can be added with multiple
mod-depends
lines.
GGB 1.1.2
Fix for:
- Custom animations for guns (needed for certain mods)
- Load mod icons when directory
Some changes of interest to modders:
- Timing information on mod loading in output log
- Mod loading errors written to f3 log (not just output log)
- Fix for using property setters causing mod load errors
GGB 1.1.1
Changes:
- Fix for custom gun projectiles not being replaced
Now with 35% more Brrr (version 1.1)
Additional performance improvements, including:
- Track loaded/mapped sprites to time spent searching for sprites
- Cache gun animation frames to speed up start up
Comparison between version for about 20 mods (time in seconds):
ggb-1.0 ggb-1.1
first startup 39.1 26.2 (-33.0%)
second startup 33.5 20.9 (-37.6%)
Installation
This is not a standard Mod! It does not go in the Mods folder.
Use the MtG installer and drag and drop the zip onto the advanced tab and click install.
Gungeon Go Brrr 1.0
A fork/rebuild of Mod the Gungeon with performance improvements compared to base MTG.
Improvements
- More efficient sprite packing in RuntimeAtlasPage
- Caching of sprites in zips to decrease disk access
- Disables MTG's default unity object hooks
Installation
- Download zip attached to this release.
- Startup the standard MtG installer.
- Go to the Advanced page
- Drag and drop the zip onto the folder icon (should show the zip file loaded)
- Run the installer. Double check that the version is 0.3.3-ggb.