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Particle.hpp
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Particle.hpp
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#pragma once
#ifndef __PARTICLE_HPP__
#define __PARTICLE_HPP__
#include "Common.hpp"
#include "Referenced.hpp"
#include "Material.hpp"
enum PARTICLE_TYPE {
PARTICLE_QUAD = 0,
PARTICLE_BEAM = 1
};
class Particle {
Vector position, velocity;
float currentLifeTime, maxLifeTime;
bool dead : 1;
Color color;
public:
Particle() { reset(); }
bool operator<(const Particle& particle) const { return currentLifeTime < particle.currentLifeTime; }
void reset() {}
void setMaxLifeTime(float maxLifeTime_) { maxLifeTime = maxLifeTime_; }
bool isAlive() const { return !dead; }
bool isDead() const { return dead; }
void kill() {}
float getCurrentLifeTime() const { return currentLifeTime; }
void setColor(const Color& color_) { color = color_; }
const Color& getColor() const { return color; }
void applyColor(const Color& color_) { color = color_; }
const Vector& getPosition() const { return position; }
void setPosition(const Vector&position_) { position = position_; }
void applyPosition(const Vector&position_) { position = position + position_; }
void update(float deltaTime) {
currentLifeTime += deltaTime;
dead = currentLifeTime >= maxLifeTime;
position = position + velocity * deltaTime;
}
};
inline bool sortParticleByLifeTime(const Particle& p1, const Particle& p2) { return p1.getCurrentLifeTime() < p2.getCurrentLifeTime(); }
#endif