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Added Test Project for both platforms
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Glitchbone committed Sep 18, 2014
1 parent 2ffcba4 commit 0b991f6
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12 changes: 12 additions & 0 deletions config.xml
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<?xml version='1.0' encoding='utf-8'?>
<widget id="com.bunkerpalace.YoutubVideoPlayerProject" version="0.0.1" xmlns="http://www.w3.org/ns/widgets" xmlns:cdv="http://cordova.apache.org/ns/1.0">
<name>YoutubeVideoPlayerProject</name>
<description>
A sample Apache Cordova application that responds to the deviceready event.
</description>
<author email="dev@cordova.apache.org" href="http://cordova.io">
Apache Cordova Team
</author>
<content src="index.html" />
<access origin="*" />
</widget>
71 changes: 71 additions & 0 deletions platforms/android/.project
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<?xml version="1.0" encoding="UTF-8"?>
<projectDescription>
<name>YoutubeVideoPlayerProject</name>
<comment></comment>
<projects>
</projects>
<buildSpec>
<buildCommand>
<name>com.android.ide.eclipse.adt.ResourceManagerBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>com.android.ide.eclipse.adt.PreCompilerBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>org.eclipse.jdt.core.javabuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>com.android.ide.eclipse.adt.ApkBuilder</name>
<arguments>
</arguments>
</buildCommand>
</buildSpec>
<natures>
<nature>com.android.ide.eclipse.adt.AndroidNature</nature>
<nature>org.eclipse.jdt.core.javanature</nature>
</natures>
<linkedResources>
<link>
<name>config.xml</name>
<type>1</type>
<locationURI>$%7BPARENT-2-PROJECT_LOC%7D/config.xml</locationURI>
</link>
<link>
<name>www</name>
<type>2</type>
<locationURI>$%7BPARENT-2-PROJECT_LOC%7D/www</locationURI>
</link>
<link>
<name>merges</name>
<type>2</type>
<locationURI>$%7BPARENT-2-PROJECT_LOC%7D/merges</locationURI>
</link>
</linkedResources>
<filteredResources>
<filter>
<id>1390880034107</id>
<name></name>
<type>30</type>
<matcher>
<id>org.eclipse.ui.ide.multiFilter</id>
<arguments>1.0-projectRelativePath-matches-false-true-^(build.xml|ant-gen|ant-build|custom_rules.xml|CordovaLib|platform_www|cordova)</arguments>
</matcher>
</filter>
<filter>
<id>1390880034108</id>
<name></name>
<type>30</type>
<matcher>
<id>org.eclipse.ui.ide.multiFilter</id>
<arguments>1.0-projectRelativePath-matches-false-true-^(assets/www|res/xml/config.xml)</arguments>
</matcher>
</filter>
</filteredResources>
</projectDescription>

16 changes: 16 additions & 0 deletions platforms/android/AndroidManifest.xml
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<?xml version='1.0' encoding='utf-8'?>
<manifest android:hardwareAccelerated="true" android:versionCode="1" android:versionName="0.0.1" android:windowSoftInputMode="adjustPan" package="com.bunkerpalace.YoutubVideoPlayerProject" xmlns:android="http://schemas.android.com/apk/res/android">
<supports-screens android:anyDensity="true" android:largeScreens="true" android:normalScreens="true" android:resizeable="true" android:smallScreens="true" android:xlargeScreens="true" />
<uses-permission android:name="android.permission.INTERNET" />
<application android:hardwareAccelerated="true" android:icon="@drawable/icon" android:label="@string/app_name">
<activity android:configChanges="orientation|keyboardHidden|keyboard|screenSize|locale" android:label="@string/app_name" android:launchMode="singleTop" android:name="YoutubeVideoPlayerProject" android:theme="@android:style/Theme.Black.NoTitleBar">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity android:name="com.keyes.youtube.OpenYouTubePlayerActivity" android:screenOrientation="landscape" />
</application>
<uses-sdk android:minSdkVersion="10" android:targetSdkVersion="19" />
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
</manifest>
1 change: 1 addition & 0 deletions platforms/android/CordovaLib/.project
@@ -0,0 +1 @@
<?xml version="1.0" encoding="UTF-8"?><projectDescription><name>YoutubeVideoPlayerProject-CordovaLib</name></projectDescription>
23 changes: 23 additions & 0 deletions platforms/android/CordovaLib/AndroidManifest.xml
@@ -0,0 +1,23 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="org.apache.cordova" android:versionName="1.0" android:versionCode="1">
<uses-sdk android:minSdkVersion="8" />
</manifest>
92 changes: 92 additions & 0 deletions platforms/android/CordovaLib/build.xml
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<?xml version="1.0" encoding="UTF-8"?>
<project name="CordovaLib" default="help">

<!-- The local.properties file is created and updated by the 'android' tool.
It contains the path to the SDK. It should *NOT* be checked into
Version Control Systems. -->
<property file="local.properties" />

<!-- The ant.properties file can be created by you. It is only edited by the
'android' tool to add properties to it.
This is the place to change some Ant specific build properties.
Here are some properties you may want to change/update:
source.dir
The name of the source directory. Default is 'src'.
out.dir
The name of the output directory. Default is 'bin'.
For other overridable properties, look at the beginning of the rules
files in the SDK, at tools/ant/build.xml
Properties related to the SDK location or the project target should
be updated using the 'android' tool with the 'update' action.
This file is an integral part of the build system for your
application and should be checked into Version Control Systems.
-->
<property file="ant.properties" />

<!-- if sdk.dir was not set from one of the property file, then
get it from the ANDROID_HOME env var.
This must be done before we load project.properties since
the proguard config can use sdk.dir -->
<property environment="env" />
<condition property="sdk.dir" value="${env.ANDROID_HOME}">
<isset property="env.ANDROID_HOME" />
</condition>

<!-- The project.properties file is created and updated by the 'android'
tool, as well as ADT.
This contains project specific properties such as project target, and library
dependencies. Lower level build properties are stored in ant.properties
(or in .classpath for Eclipse projects).
This file is an integral part of the build system for your
application and should be checked into Version Control Systems. -->
<loadproperties srcFile="project.properties" />

<!-- quick check on sdk.dir -->
<fail
message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable."
unless="sdk.dir"
/>

<!--
Import per project custom build rules if present at the root of the project.
This is the place to put custom intermediary targets such as:
-pre-build
-pre-compile
-post-compile (This is typically used for code obfuscation.
Compiled code location: ${out.classes.absolute.dir}
If this is not done in place, override ${out.dex.input.absolute.dir})
-post-package
-post-build
-pre-clean
-->
<import file="custom_rules.xml" optional="true" />

<!-- Import the actual build file.
To customize existing targets, there are two options:
- Customize only one target:
- copy/paste the target into this file, *before* the
<import> task.
- customize it to your needs.
- Customize the whole content of build.xml
- copy/paste the content of the rules files (minus the top node)
into this file, replacing the <import> task.
- customize to your needs.
***********************
****** IMPORTANT ******
***********************
In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
in order to avoid having your file be overridden by tools such as "android update project"
-->
<!-- version-tag: 1 -->
<import file="${sdk.dir}/tools/ant/build.xml" />

</project>
10 changes: 10 additions & 0 deletions platforms/android/CordovaLib/local.properties
@@ -0,0 +1,10 @@
# This file is automatically generated by Android Tools.
# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
#
# This file must *NOT* be checked into Version Control Systems,
# as it contains information specific to your local configuration.

# location of the SDK. This is only used by Ant
# For customization when using a Version Control System, please read the
# header note.
sdk.dir=/Applications/adt/sdk
20 changes: 20 additions & 0 deletions platforms/android/CordovaLib/proguard-project.txt
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# To enable ProGuard in your project, edit project.properties
# to define the proguard.config property as described in that file.
#
# Add project specific ProGuard rules here.
# By default, the flags in this file are appended to flags specified
# in ${sdk.dir}/tools/proguard/proguard-android.txt
# You can edit the include path and order by changing the ProGuard
# include property in project.properties.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html

# Add any project specific keep options here:

# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
16 changes: 16 additions & 0 deletions platforms/android/CordovaLib/project.properties
@@ -0,0 +1,16 @@
# This file is automatically generated by Android Tools.
# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
#
# This file must be checked in Version Control Systems.
#
# To customize properties used by the Ant build system use,
# "ant.properties", and override values to adapt the script to your
# project structure.

# Indicates whether an apk should be generated for each density.
split.density=false
# Project target.
target=android-19
apk-configurations=
renderscript.opt.level=O0
android.library=true

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