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level.lua
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level.lua
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--
-- level.lua
-- arrow_chase
--
--
--
-- Created by Jay Roberts on 2010-09-30.
-- Copyright 2010 GloryFish.org. All rights reserved.
--
require 'class'
Level = class(function(level)
level.points = 0
level.minSpeed = 30
level.maxSpeed = 50
level.minArrows = 1
level.maxArrows = 3
level.maxMisses = 100
level.arrowSpawnChance = 0.001
level.healthRestoreRate = 1
end)
function Level:setPoints(points)
if points ~= self.points then
-- Update level paramteres
if points >= 3 and points < 10 then
self.minSpeed = 30
self.maxSpeed = 60
self.minArrows = 1
self.maxArrows = 5
self.arrowSpawnChance = 0.005
elseif points >= 10 and points < 15 then
self.minSpeed = 35
self.maxSpeed = 90
self.minArrows = 2
self.maxArrows = 6
self.arrowSpawnChance = 0.009
elseif points >= 15 and points < 30 then
self.minSpeed = 40
self.maxSpeed = 100
self.minArrows = 4
self.maxArrows = 8
self.arrowSpawnChance = 0.002
elseif points >= 30 and points < 40 then
self.minSpeed = 50
self.maxSpeed = 150
self.minArrows = 8
self.maxArrows = 12
self.arrowSpawnChance = 0.009
elseif points >= 40 and points < 50 then
self.minSpeed = 60
self.maxSpeed = 135
self.minArrows = 10
self.maxArrows = 15
self.arrowSpawnChance = 0.03
elseif points >= 50 and points < 60 then
self.minSpeed = 70
self.maxSpeed = 150
self.minArrows = 12
self.maxArrows = 20
self.arrowSpawnChance = 0.05
elseif points >= 60 and points < 70 then
self.minSpeed = 80
self.maxSpeed = 170
self.minArrows = 14
self.maxArrows = 22
self.arrowSpawnChance = 0.07
elseif points >= 70 and points < 80 then
self.minSpeed = 100
self.maxSpeed = 180
self.minArrows = 16
self.maxArrows = 25
self.arrowSpawnChance = 0.1
elseif points >= 90 and points < 100 then
self.minSpeed = 100
self.maxSpeed = 190
self.minArrows = 18
self.maxArrows = 100
self.arrowSpawnChance = 0.1
elseif points >= 100 then
self.minSpeed = 100
self.maxSpeed = 200
self.minArrows = 20
self.maxArrows = 30
self.arrowSpawnChance = 0.0025
end
end
end