New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Netty 4.1.0.Final Not Working #286
Comments
I will see what netty did. Maybe I shouldn't have assumed a release version of a popular network library would be stable. |
I reverted back to CR7 for now. I will upgrade to final once I figure out the issue. |
The problem is not the switch to PooledByteBufAllocator. Also, it seems like the connection is randomly dropping. Sometimes the client can send some packets before disconnecting, and very rarely can connect. |
Netty has since updated to 4.1.9 (10-Mar-2017), I am using it in another project seems stable, is this still a problem with the latest version? |
Yes, this is still a problem with 4.1.9.Final. |
Closed in 1999ea5. |
Reopening because 199ea5 was reverted due to some regressions in 73228f1. |
Seems to be an issue with the current version.
|
Related. The way we were using idle detection is broken on later versions, we have to find a workaround for it. |
Fixed in 43a1f78. |
I downloaded the binary and scorce code, and the versions from the last commit do not work. Instantly after connecting the client and the server shows up that I lost connection and the connection will be closed. Neither the console or the log are giving some useful information, but changing the netty version back seems to resolve the problem.
Nothing interesting, but her's the console output:
20:35:01 [INFORMATION] garantiertnicht [/0:0:0:0:0:0:0:1:51404] connected, UUID: 1f4f35f5-b916-4ee6-83a8-9044ae3b00f2
20:35:01 [INFORMATION] garantiertnicht joined the game
20:35:01 [INFORMATION] garantiertnicht [/0:0:0:0:0:0:0:1:51404] lost connection
20:35:01 [INFORMATION] garantiertnicht left the game
The text was updated successfully, but these errors were encountered: