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latest build kinda doesen't work with self-setup guide #356

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walksanatora opened this issue Nov 26, 2023 · 4 comments
Closed

latest build kinda doesen't work with self-setup guide #356

walksanatora opened this issue Nov 26, 2023 · 4 comments

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@walksanatora
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so I unzipped and made the addons folder but...

ERROR: Attempt to open script 'res://addons/mod_loader/mod_loader_setup.gd' resulted in error 'File not found'.
   at: (modules\gdscript\gdscript.cpp:1032)
ERROR: Failed loading resource: res://addons/mod_loader/mod_loader_setup.gd. Make sure resources have been imported by opening the project in the editor at least once.
   at: (core\io\resource_loader.cpp:274)
ERROR: Can't load script: addons/mod_loader/mod_loader_setup.gd
   at: (main\main.cpp:2923)
@walksanatora
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if I list the mod_loader folder it does infact not exist.

api/       mod_loader.gdc       mod_loader_store.gdc       options/    setup/
internal/  mod_loader.gd.remap  mod_loader_store.gd.remap  resources/

@KANAjetzt KANAjetzt added installation investigate bug Something isn't working and removed bug Something isn't working investigate labels Nov 27, 2023
@KANAjetzt
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Hi and thanks for reporting.
Can you share some more information?
What steps did you take, what game do you want to mod, Godot version, OS?

@walksanatora
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so I downloaded the latest release from https://github.com/GodotModding/godot-mod-loader/releases/tag/v6.2.0
unzipped ModLoaderCompiled.zip next to WindowKill and modified WindowKill's windowkill-opengl.bat which launches the game using opengl instead of vulkan
but the ModLoaderCompiled does not have mod_loader_setup.gd
I also tried downloading the Source Code (zip) and unzipping and placing the addons folder in the same spot. but neither worked because mod_loader_setup.gd is not in either of them
I am running on linux through wine

@KANAjetzt
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Thanks for the details.
The current released versions of the mod loader are for Godot 3.5. WindowKill is created with a custom build of Godot 4.2. The creator of the game released the custom engine build used here:
https://github.com/torcado194/godot/tree/windowkill

There is a post on the Godot Discord Showcase, you can follow that for a bit more information.

Regarding the zip downloading, that's a good point. We should add a zip to the release that can be used for the self-setup.

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