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Add a ziped version of the loader to releases that can be used for self-setup. #359

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KANAjetzt opened this issue Dec 2, 2023 · 1 comment
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enhancement New feature or request good first issue Good for newcomers installation

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@KANAjetzt
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KANAjetzt commented Dec 2, 2023

Thanks for the details.
The current released versions of the mod loader are for Godot 3.5. WindowKill is created with a custom build of Godot 4.2. The creator of the game released the custom engine build used here:
https://github.com/torcado194/godot/tree/windowkill

There is a post on the Godot Discord Showcase, you can follow that for a bit more information.

Regarding the zip downloading, that's a good point. We should add a zip to the release that can be used for the self-setup.

Originally posted by @KANAjetzt in #356 (comment)

@KANAjetzt KANAjetzt added enhancement New feature or request good first issue Good for newcomers installation labels Dec 2, 2023
@KANAjetzt
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The .gitattributes file prevents the download of some setup files since we can't include them for the asset lib version. The only way to obtain all files is to clone the repo.

# Files not required by AssetLib downloads (provided via download for manual installers)
addons/mod_loader/vendor/ export-ignore
addons/mod_loader/mod_loader_setup.gd export-ignore

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Labels
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