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Added jump sound to surface audio resource.
Modified all surface audio resources to be optional. Fixed resource leak by not attempting to play null sounds. Added signal emitted when a surface sound is played (possibly to alert enemies) Made walk speed configurable. Moved audio settings to an AudioStreamPlayer3D child node. Modified when footsteps are played to be at the "end" of a step. Modified all footstep sounds to be wave files to avoid delay when playing the sounds.
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[remap] | ||
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importer="wav" | ||
type="AudioStreamSample" | ||
path="res://.import/default_footstep.wav-dd12f9efdea3173225647961887739e0.sample" | ||
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[deps] | ||
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source_file="res://assets/footsteps/default_footstep.wav" | ||
dest_files=[ "res://.import/default_footstep.wav-dd12f9efdea3173225647961887739e0.sample" ] | ||
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[params] | ||
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force/8_bit=false | ||
force/mono=false | ||
force/max_rate=false | ||
force/max_rate_hz=44100 | ||
edit/trim=false | ||
edit/normalize=false | ||
edit/loop_mode=0 | ||
edit/loop_begin=0 | ||
edit/loop_end=-1 | ||
compress/mode=0 |
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[remap] | ||
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importer="wav" | ||
type="AudioStreamSample" | ||
path="res://.import/grass_footstep.wav-b9825665a4e1ac3aee5f9998be56cb59.sample" | ||
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[deps] | ||
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source_file="res://assets/footsteps/grass_footstep.wav" | ||
dest_files=[ "res://.import/grass_footstep.wav-b9825665a4e1ac3aee5f9998be56cb59.sample" ] | ||
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[params] | ||
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force/8_bit=false | ||
force/mono=false | ||
force/max_rate=false | ||
force/max_rate_hz=44100 | ||
edit/trim=false | ||
edit/normalize=false | ||
edit/loop_mode=0 | ||
edit/loop_begin=0 | ||
edit/loop_end=-1 | ||
compress/mode=0 |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,23 @@ | ||
[remap] | ||
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importer="wav" | ||
type="AudioStreamSample" | ||
path="res://.import/mud_footstep.wav-efdbb54cdc8800b21fa00335ae339ccc.sample" | ||
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[deps] | ||
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source_file="res://assets/footsteps/mud_footstep.wav" | ||
dest_files=[ "res://.import/mud_footstep.wav-efdbb54cdc8800b21fa00335ae339ccc.sample" ] | ||
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||
[params] | ||
|
||
force/8_bit=false | ||
force/mono=false | ||
force/max_rate=false | ||
force/max_rate_hz=44100 | ||
edit/trim=false | ||
edit/normalize=false | ||
edit/loop_mode=0 | ||
edit/loop_begin=0 | ||
edit/loop_end=-1 | ||
compress/mode=0 |
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