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Added process_physics_priority settings for Godot 4.1+ #510

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merged 1 commit into from
Aug 22, 2023

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Malcolmnixon
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This pull request adds the process_physics_priority settings to objects needing custom physics order. The settings are required for Godot 4.1+, but are ignored for Godot 4.0 which uses the process_priority setting for both render and physics.

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@BastiaanOlij BastiaanOlij left a comment

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Cool, so we'll need to be careful that we don't accidentally undo these as opening up the project in Godot 4.0.3 will eventually clear them out when it decides to (re)save these scenes.

@Malcolmnixon Malcolmnixon merged commit 75178ba into GodotVR:master Aug 22, 2023
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@Malcolmnixon Malcolmnixon deleted the physics-priority branch August 22, 2023 00:28
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2 participants