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Original file line number | Diff line number | Diff line change |
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/* | ||
* DoRayMe - a quick and dirty Raytracer | ||
* Render test for chapter 10 | ||
* | ||
* Created by Manoël Trapier | ||
* Copyright (c) 2020 986-Studio. | ||
* | ||
*/ | ||
#include <world.h> | ||
#include <light.h> | ||
#include <sphere.h> | ||
#include <plane.h> | ||
#include <cylinder.h> | ||
#include <material.h> | ||
#include <colour.h> | ||
#include <canvas.h> | ||
#include <camera.h> | ||
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#include <pattern.h> | ||
#include <texturemap.h> | ||
#include <uv_checkers.h> | ||
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#include <transformation.h> | ||
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int main() | ||
{ | ||
World w = World(); | ||
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Light light = Light(POINT_LIGHT, Point(-10, 10, -10), Colour(1, 1, 1)); | ||
w.addLight(&light); | ||
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Cylinder sp = Cylinder(); | ||
sp.minCap = 0; | ||
sp.maxCap = 1; | ||
sp.setTransform(scaling(1, 3.1415, 1) * translation(0, -0.5, 0)); | ||
UVCheckers checkers = UVCheckers(16, 8, Colour(0, 0.5, 0), Colour(1, 1, 1)); | ||
TextureMap tm = TextureMap(CYLINDRICAL_MAP, &checkers); | ||
sp.material.pattern = &tm; | ||
sp.material.ambient = 0.1; | ||
sp.material.specular = 0.6; | ||
sp.material.shininess = 15; | ||
sp.material.diffuse = 0.8; | ||
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w.addObject(&sp); | ||
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/* Set the camera */ | ||
Camera camera = Camera(400, 400, 0.5); | ||
camera.setTransform(viewTransform(Point(0, 0, -10), | ||
Point(0, 0, 0), | ||
Vector(0, 1, 0))); | ||
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/* Now render it */ | ||
Canvas image = camera.render(w); | ||
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image.SaveAsPNG("uvmap_checkeredcylinder.png"); | ||
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return 0; | ||
} |