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Changelog
Renard Gold edited this page Feb 3, 2016
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4 revisions
- UI performance improvements
- Fixed an app crash caused by *.ico compression
- Fixed news date/time format
- Manual authentication support (Aeria only)
- Some internal improvements (bugreport functional, repository structure, etc)
- Fixed app crash caused by account logging in process
- Fixed app crash caused by instance check process
- Fixed app crash caused by changing current profile on Manage Profiles page
- Fixed app crash caused by invalid proxy server settings
- Game update engine bugfixes and stability improvements
- Game execution error handling
- Español translation (thanks to Darwin Gonzalez)
- "Search on dmowiki.com" feature
- Custom twitter source is back! Now launcher is subscribed to @dmo_russian only for RU/UA regions. Rest of World will see @DMOWiki twitter by default. Moreover, you can select any other Twitter user. Finally :)
- Fixed application crash on closing
- GameKing migration for Aeria and Joymax (ranking not available yet)
- Locale Emulator 2.1.0.0 support (it is compatible with GameGuard)
- NT Locale Emulator Advance support (AppLocale not working on Windows 10)
- Improved UI performance
- Support for cancellation of logging in
- "Check for updates" option
- Joymax guild info grabber improvements
- Italian translation (thanks to Andrea Milano)
- In order to support plugin system, new modular architecture was implemented using IoC paradigm and Ninject library.
- For more information about plugin system and SDK please visit wiki page.
- BugTrap intergration (automatic error and exception logging, tracking, and reporting)
- New interface based on great MahApps.Metro.
- Appearance: dark/light themes with different color schemes (thanks to MahApps.Metro)
- Implemented proxy-server support
- Indonesian translation (thanks to Bayu Laksana)
- Global refactoring and clean up which means different bug fixes (and might also means new bugs o_O, but we'll fix them all!)
- Every third-party dependency was updated to actual version
- Migration to Entity Framework + SQLCE database management
- Migration to .NET Framework 4.5
- Fixed Aeria authentication
- Added pt-BR translation. Sorry, I've forgot the author's name :( Anyway, thanks!
- Workaround for in-game keyboard layout changing ("Fix keyboard layout changing" settings option)
- Some UI changes and improvements
- Application console & logging for easy debug and troubleshooting
- Global application code refactoring and minor bug fixes
- Fixed Joymax (nope, FailMax :D) GuildInfo grabbing stability
- Partial support for future Digimons
- Updated database
- New "All in one" profile system
- New Settings/About interface
- Improvements in almost any module
- Added feature to disable DigiRotation just by typing empty guild name
- Added feature to show Digimons of specific Tamer
- Account data can be stored in profile (optional, password will be encrypted)
- Fixed Aeria authentication
- New algorithm. It must be a more stable.
- Fixed critical bug in filemap structure. If you played Aeria with enabled update engine, please install a fresh copy of Aeria client.
- Fixed crash in customization caused by unknown file path (resource file with only known ID)
- Fixed: "Last session" was available for Aeria
- Updated pack of icons (new Tamers & Digimons)
- Fixed Twitter user timeline (now use Twitter API v1.1).
- Is no longer supported easy reading timelines of any user (Twitter API 1.1 requires OAuth authentification)
- Setting "Twitter username" was replaced with URL to the generated Twitter's JSON (statuses/user_timeline).
- Fixed SQLite initialization error
- Fixed DPI of some icons (DigiRotation)
- Some improvements of update engine
- Twitter: #HashTags and @UserNames are clickable now
- Polish translation added (thanks Czip)
- Minor fixes and improvements
- Added ADMO (Aeria) and KDMO support
- Added profile system
- Various bug fixes
Digimon: © Akiyoshi Hongo, Toei Animation. DIGIMON, DIGITAL MONSTER and all related logos, names and distinctive likenesses thereof are the property of Bandai/Toei Animation. DIGIMON is a registered trademark of Bandai. All other trademarks are the property of their respective owners.