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[Bug] MCreator says "can't compile properly" when a script is added to the event "When food eaten" in a food item #166
Comments
Thank you for the report. A patch should come in the upcoming hours, so I can fix a few more bugs. |
Several build errors were still present in the generator, so I released a patch to kill them.
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The problem is still here. Build Logs and mcreator.log I have cleared the Gradle folder, cleaned build files, reload project, and regenerated the code. i still run into this issue. |
It's impossible to have the same issue with this trigger. However, other triggers have this issue. |
After investigating the issue and creating a new workspace, it does not say it has any problemes anymore. but now i have a new issue where foods don't show up AT ALL. no item id, dosen't show up in creative menu, nothing. extracting the jar, it has the files but i don't think it actually generated the data itself so it can be in the game. (idk much about files in a fabric mod but i think this is generally how it goes.) |
If you have another problem, please open another issue. |
Describe the bug
When compiling a mod when a script is added to the event "When food eaten" in a food item, MCreator Reports that it can't compile properly
Log
https://hastebin.com/ocomucevek.yaml
(Includes Both Build Logs and mcreator.log)
Affected version(s)
Release 2021.2 + Fabric Generator
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Food should save and compile just fine without any errors
Screenshots
https://cdn.discordapp.com/attachments/847896533143388175/902356268436578314/compileerror.png
https://cdn.discordapp.com/attachments/847896533143388175/902356647853297664/scriptadded.png
(Shouldn't really help but i included it because it might help)
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