1.16.5-1.0
Thank you to U1timateJ7 for his contribution to this version.
- The plugin no longer requires ClothCommons to work
- Updated to MCreator 2021.1.3117
- Updated to Minecraft 1.16.5
- Updated Fabric API to 0.32.0
- Added support for custom potions
- Added support for custom dimensions (no portal)
- Updated the biome, command, food, loot table and overlay to support new features
//Note for biomes: The biome dictionary is not supported because fabric doesn't support for the moment. Check below for custom trees
//Note for foods: When item is dropped and When entity swing item are still not implemented) - Added support for slab, leaves and pane block bases
- Added support for custom trees in biomes
//Note: Max water depth, custom vines and fruits are not implemented yet (water depth is not supported) - Added the smithing recipe type
- Added support for local variables in procedures
- Added crop model for blocks
- Added support for custom block item and particle textures
- Added Is immune to fire, glow condition, recipe remainder, rarity
- Added support for new item stack related procedure blocks: Is enchanted, Is enchantable, Has enchantment, Set number of items to,
Cooldown for, Get damage, Get enchantment level, Provided itemstack - Added support for the Return and Console log procedure blocks
- Explode procedure block now supports the explosion type
- Biomes can now be generated in the overworld
- Added all missing mappings and fixed some mapping files
- Remove mixins entirely
- Custom axes, pickaxes, swords, shovels and hoes have now to be added inside the fabric item tag to work with modded blocks
//Note: Item tags: fabric:axes, fabric:pickaxes, fabric:swords, fabric:shovels and fabric:hoes
//Without this change, files have to be manually changed to remove the "null" each type a custom tool is deleted. - [Bugfix] Mods couldn't be exported
- [Bugfix] Run client could not work
- [Bugfix] Fix transparency parameter for blocks
- [Bugfix] Blocks didn't build properly
- [Bugfix] Tools failed to compile when the attack speed was set to a decimal, and the damage would be reduced by the attack speed.
- [Bugfix] Surely more bug fix caused by mixins
- [Bugfix] Custom armors had a black and white renderer
- [Bugfix] Custom armors without an equipment sound or with an invalid sound caused a build error
- [Bugfix] Number dependencies in procedures couldn't be used
- [Bugfix] Default map color for blocks caused a build error
- [Bugfix] Custom music discs didn't play the sound
- [Bugfix] Fix custom enchantments in mappings