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Releases: Goldorion/Fabric-Generator-MCreator

1.16.5-1.1 Snapshot #1

17 May 15:47
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Pre-release

Custom living entities have almost been fully implemented directly, so several bugs can still be present. This snapshot is released to get feedback before the full release of the new update.
The changelog seems pretty small, but I have already taken dozens of hours to implement custom entities. However, the complete update will have much more features, don't worry. :)

Changelog:

1.1

Snapshot 1

  • [#83] Added support for custom living entities
    Note: Flying entities are not 100% implemented. Entity inventory and Ranged attacks are not implemented.
  • Added minimum and maximal enchantment level parameters
  • Added Enable melee damage checkbox for custom items
  • [Bugfix #102] Some block triggers caused build errors
  • [Bugfix #105] Blocks mined with a tool using a lower harvest level dropped.
  • [Bugfix] Some sound mappings did not work properly

1.16.5-1.0.2

04 Apr 14:06
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Some bugs have been found in the last version, so this patch intends to fix them before the next major update.

Changelog:

1.0.2

  • [Bugfix #99] Repair items could not use custom tools
  • [Bugfix #101] Select a map color on custom blocks caused a build error
  • [Bugfix #102] Some block triggers caused build errors
  • [Bugfix #102] Several world procedure blocks caused a build error
  • [Bugfix] Some Material mappings were wrong
  • [Bugfix] Custom plants prevented the workspace compilation

1.16.5-1.0.1

27 Mar 19:41
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  • Updated to MCreator EAP 2021.12313
  • Updated Fabric API to 0.32.5
  • Updated the command mod element to support new features
  • Updated the block and plant mod elements to support the new bounding box editor
  • [#72] Bounding boxes now properly rotate
  • Added grass model for blocks
  • Added new block/plant properties: Step sound, speed and jump factors
  • [Bugfix] Custom blocks did not compile due to the new bounding box editor
  • [Bugfix] The code of custom plants were not generated
  • [Bugfix] An error was still printed in the console saying custom trees are not supported yet.

1.16.5-1.0

13 Mar 18:41
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Thank you to U1timateJ7 for his contribution to this version.

  • The plugin no longer requires ClothCommons to work
  • Updated to MCreator 2021.1.3117
  • Updated to Minecraft 1.16.5
  • Updated Fabric API to 0.32.0
  • Added support for custom potions
  • Added support for custom dimensions (no portal)
  • Updated the biome, command, food, loot table and overlay to support new features
    //Note for biomes: The biome dictionary is not supported because fabric doesn't support for the moment. Check below for custom trees
    //Note for foods: When item is dropped and When entity swing item are still not implemented)
  • Added support for slab, leaves and pane block bases
  • Added support for custom trees in biomes
    //Note: Max water depth, custom vines and fruits are not implemented yet (water depth is not supported)
  • Added the smithing recipe type
  • Added support for local variables in procedures
  • Added crop model for blocks
  • Added support for custom block item and particle textures
  • Added Is immune to fire, glow condition, recipe remainder, rarity
  • Added support for new item stack related procedure blocks: Is enchanted, Is enchantable, Has enchantment, Set number of items to,
    Cooldown for, Get damage, Get enchantment level, Provided itemstack
  • Added support for the Return and Console log procedure blocks
  • Explode procedure block now supports the explosion type
  • Biomes can now be generated in the overworld
  • Added all missing mappings and fixed some mapping files
  • Remove mixins entirely
  • Custom axes, pickaxes, swords, shovels and hoes have now to be added inside the fabric item tag to work with modded blocks
    //Note: Item tags: fabric:axes, fabric:pickaxes, fabric:swords, fabric:shovels and fabric:hoes
    //Without this change, files have to be manually changed to remove the "null" each type a custom tool is deleted.
  • [Bugfix] Mods couldn't be exported
  • [Bugfix] Run client could not work
  • [Bugfix] Fix transparency parameter for blocks
  • [Bugfix] Blocks didn't build properly
  • [Bugfix] Tools failed to compile when the attack speed was set to a decimal, and the damage would be reduced by the attack speed.
  • [Bugfix] Surely more bug fix caused by mixins
  • [Bugfix] Custom armors had a black and white renderer
  • [Bugfix] Custom armors without an equipment sound or with an invalid sound caused a build error
  • [Bugfix] Number dependencies in procedures couldn't be used
  • [Bugfix] Default map color for blocks caused a build error
  • [Bugfix] Custom music discs didn't play the sound
  • [Bugfix] Fix custom enchantments in mappings

1.16.3-1.0-pre6

08 Oct 01:47
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  • Updated to the second 2020.5 snapshot
  • Started to update biomes to the second 2020.5 snapshot. (Structures and Default Features)
  • [Bug] Blocks Break Thread Three Fix #74 and #80

Now that pre-releases are slowing down, you might be seeing a full release soon. Dimensions will not be added in this update.

A changelog can be found at https://github.com/ClothCreators/MCreatorFabricGenerator/commits/feature/biomes-2020.5

1.0.0 Pre release 5

17 Sep 03:56
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Release notes:

  • Added overworld biome generation.

Now that pre-releases are slowing down, you might be seeing a full release soon. Dimensions will not be added in this update.

A changelog can be found at https://github.com/ClothCreators/MCreatorFabricGenerator/commits/1.16.3

1.0.0 Pre release 4

10 Sep 16:29
46ea849
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Release notes:

  • Updated to 1.16.3
  • Fixed a crash with modmenu

A changelog can be found at https://github.com/ClothCreators/MCreatorFabricGenerator/commits/1.16.3

1.0.0 Pre release 3

08 Sep 10:05
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Release notes:

  • Updated to 1.16.3 rc-1
  • Re-added modmenu support

A Changelog can be found at https://github.com/ClothCreators/MCreatorFabricGenerator/commits/1.16.3

1.0.0 Pre release 2

06 Sep 14:18
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This second pre-release brings a new mod element. I've decided to push dimensions for a later pre-release as they're not as simple as they used to be in code.

Elements have been tested
Please report bugs in the issue tracker.

  • Added Ranged Item mod element.

1.0.0 Pre release 1

05 Sep 11:52
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First pre-release for 1.0.0 🥳

Most elements have been properly tested
Please report bugs in the issue tracker.

  • Added Plant mod element
  • Added Biome mod element
  • Added the damage vs mob/animal for items (#68)
  • Some mapping changes
  • [Bugfix] Fixed Item, Tool and Block Tooltips
  • [Bugfix] Fixed block_nbt_num_set
  • [Bugfix] Fixed commands (fixes #65)