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Fixed: the walls of the ruins of houses now non-penetrable ones (thanks
to Argument545).
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vits89 committed Jun 5, 2016
1 parent e8e2f50 commit 719f025
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Showing 21 changed files with 274 additions and 0 deletions.
2 changes: 2 additions & 0 deletions CorePatch_Everything/config.cpp
Expand Up @@ -84,6 +84,7 @@ class CfgPatches {
"CorePatch_CIT_24842",
"CorePatch_CIT_24887",
"CorePatch_CIT_24902",
"CorePatch_CIT_24913",
"CorePatch_CIT_24957",
"CorePatch_CIT_25048",
"CorePatch_CIT_25488",
Expand All @@ -105,6 +106,7 @@ class CfgPatches {
"CorePatch_Dubbing_Fix",
"CorePatch_FIS_Fix",
"CorePatch_GC_Fix",
"CorePatch_HouseBlockRuins",
"CorePatch_Javelin_Fix",
"CorePatch_LightVersionsOfUSSoldiers",
"CorePatch_MotorcycleTransportMaxWeapons",
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271 changes: 271 additions & 0 deletions CorePatch_HouseBlockRuins/config.cpp
@@ -0,0 +1,271 @@
class CfgPatches
{
class CorePatch_HouseBlockRuins
{
requiredAddons[] = {"CorePatch"};
requiredVersion = 1.00;
units[] = {};
weapons[] = {};
};
};
class CfgVehicles
{
class HouseBase;
class House : HouseBase
{
class DestructionEffects;
};
class Land_HouseBlock_A1 : House
{
class DestructionEffects : DestructionEffects
{
class Ruin1
{
type = "\CorePatch\CorePatch_HouseBlockRuins\models\HouseBlock_A1_ruins";
};
};
};
class Land_HouseBlock_A1_1 : Land_HouseBlock_A1
{
class DestructionEffects : DestructionEffects
{
class Ruin1
{
type = "\CorePatch\CorePatch_HouseBlockRuins\models\HouseBlock_A1_1_ruins";
};
};
};
class Land_HouseBlock_A2 : Land_HouseBlock_A1
{
class DestructionEffects : DestructionEffects
{
class Ruin1
{
type = "\CorePatch\CorePatch_HouseBlockRuins\models\HouseBlock_A2_ruins";
};
};
};
class Land_HouseBlock_A2_1 : Land_HouseBlock_A1
{
class DestructionEffects : DestructionEffects
{
class Ruin1
{
type = "\CorePatch\CorePatch_HouseBlockRuins\models\HouseBlock_A2_1_ruins";
};
};
};
class Land_HouseBlock_A3 : Land_HouseBlock_A1
{
class DestructionEffects : DestructionEffects
{
class Ruin1
{
type = "\CorePatch\CorePatch_HouseBlockRuins\models\HouseBlock_A3_ruins";
};
};
};
class Land_HouseBlock_B1 : House
{
class DestructionEffects : DestructionEffects
{
class Ruin1
{
type = "\CorePatch\CorePatch_HouseBlockRuins\models\HouseBlock_B1_ruins";
};
};
};
class Land_HouseBlock_B2 : Land_HouseBlock_B1
{
class DestructionEffects : DestructionEffects
{
class Ruin1
{
type = "\CorePatch\CorePatch_HouseBlockRuins\models\HouseBlock_B2_ruins";
};
};
};
class Land_HouseBlock_B3 : Land_HouseBlock_B1
{
class DestructionEffects : DestructionEffects
{
class Ruin1
{
type = "\CorePatch\CorePatch_HouseBlockRuins\models\HouseBlock_B3_ruins";
};
};
};
class Land_HouseBlock_B4 : Land_HouseBlock_B1
{
class DestructionEffects : DestructionEffects
{
class Ruin1
{
type = "\CorePatch\CorePatch_HouseBlockRuins\models\HouseBlock_B4_ruins";
};
};
};
class Land_HouseBlock_B5 : Land_HouseBlock_B1
{
class DestructionEffects : DestructionEffects
{
class Ruin1
{
type = "\CorePatch\CorePatch_HouseBlockRuins\models\HouseBlock_B5_ruins";
};
};
};
class Land_HouseBlock_B6 : Land_HouseBlock_B1
{
class DestructionEffects : DestructionEffects
{
class Ruin1
{
type = "\CorePatch\CorePatch_HouseBlockRuins\models\HouseBlock_B6_ruins";
};
};
};
class Land_HouseBlock_C1 : House
{
class DestructionEffects : DestructionEffects
{
class Ruin1
{
type = "\CorePatch\CorePatch_HouseBlockRuins\models\HouseBlock_C1_ruins";
};
};
};
class Land_HouseBlock_C2 : Land_HouseBlock_C1
{
class DestructionEffects : DestructionEffects
{
class Ruin1
{
type = "\CorePatch\CorePatch_HouseBlockRuins\models\HouseBlock_C2_ruins";
};
};
};
class Land_HouseBlock_C3 : Land_HouseBlock_C1
{
class DestructionEffects : DestructionEffects
{
class Ruin1
{
type = "\CorePatch\CorePatch_HouseBlockRuins\models\HouseBlock_C3_ruins";
};
};
};
class Land_HouseBlock_C4 : Land_HouseBlock_C1
{
class DestructionEffects : DestructionEffects
{
class Ruin1
{
type = "\CorePatch\CorePatch_HouseBlockRuins\models\HouseBlock_C4_ruins";
};
};
};
class Land_HouseBlock_C5 : Land_HouseBlock_C1
{
class DestructionEffects : DestructionEffects
{
class Ruin1
{
type = "\CorePatch\CorePatch_HouseBlockRuins\models\HouseBlock_C5_ruins";
};
};
};
class Land_HouseBlock_D1 : House
{
class DestructionEffects : DestructionEffects
{
class Ruin1
{
type = "\CorePatch\CorePatch_HouseBlockRuins\models\HouseBlock_D1_ruins";
};
};
};
class Land_HouseBlock_D2 : Land_HouseBlock_D1
{
class DestructionEffects : DestructionEffects
{
class Ruin1
{
type = "\CorePatch\CorePatch_HouseBlockRuins\models\HouseBlock_D2_ruins";
};
};
};
class Ruins;
class Land_HouseBlock_A1_ruins : Ruins
{
model = "\CorePatch\CorePatch_HouseBlockRuins\models\HouseBlock_A1_ruins";
};
class Land_HouseBlock_A1_1_ruins : Ruins
{
model = "\CorePatch\CorePatch_HouseBlockRuins\models\HouseBlock_A1_1_ruins";
};
class Land_HouseBlock_A2_ruins : Ruins
{
model = "\CorePatch\CorePatch_HouseBlockRuins\models\HouseBlock_A2_ruins";
};
class Land_HouseBlock_A2_1_ruins : Ruins
{
model = "\CorePatch\CorePatch_HouseBlockRuins\models\HouseBlock_A2_1_ruins";
};
class Land_HouseBlock_A3_ruins : Ruins
{
model = "\CorePatch\CorePatch_HouseBlockRuins\models\HouseBlock_A3_ruins";
};
class Land_HouseBlock_B1_ruins : Ruins
{
model = "\CorePatch\CorePatch_HouseBlockRuins\models\HouseBlock_B1_ruins";
};
class Land_HouseBlock_B2_ruins : Ruins
{
model = "\CorePatch\CorePatch_HouseBlockRuins\models\HouseBlock_B2_ruins";
};
class Land_HouseBlock_B3_ruins : Ruins
{
model = "\CorePatch\CorePatch_HouseBlockRuins\models\HouseBlock_B3_ruins";
};
class Land_HouseBlock_B4_ruins : Ruins
{
model = "\CorePatch\CorePatch_HouseBlockRuins\models\HouseBlock_B4_ruins";
};
class Land_HouseBlock_B5_ruins : Ruins
{
model = "\CorePatch\CorePatch_HouseBlockRuins\models\HouseBlock_B5_ruins";
};
class Land_HouseBlock_B6_ruins : Ruins
{
model = "\CorePatch\CorePatch_HouseBlockRuins\models\HouseBlock_B6_ruins";
};
class Land_HouseBlock_C1_ruins : Ruins
{
model = "\CorePatch\CorePatch_HouseBlockRuins\models\HouseBlock_C1_ruins";
};
class Land_HouseBlock_C2_ruins : Ruins
{
model = "\CorePatch\CorePatch_HouseBlockRuins\models\HouseBlock_C2_ruins";
};
class Land_HouseBlock_C3_ruins : Ruins
{
model = "\CorePatch\CorePatch_HouseBlockRuins\models\HouseBlock_C3_ruins";
};
class Land_HouseBlock_C4_ruins : Ruins
{
model = "\CorePatch\CorePatch_HouseBlockRuins\models\HouseBlock_C4_ruins";
};
class Land_HouseBlock_C5_ruins : Ruins
{
model = "\CorePatch\CorePatch_HouseBlockRuins\models\HouseBlock_C5_ruins";
};
class Land_HouseBlock_D1_ruins : Ruins
{
model = "\CorePatch\CorePatch_HouseBlockRuins\models\HouseBlock_D1_ruins";
};
class Land_HouseBlock_D2_ruins : Ruins
{
model = "\CorePatch\CorePatch_HouseBlockRuins\models\HouseBlock_D2_ruins";
};
};
1 change: 1 addition & 0 deletions CorePatch_HouseBlockRuins/description.txt
@@ -0,0 +1 @@
Fixed: the walls of the ruins of houses now non-penetrable ones (thanks to Argument545).
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